Infinite Infants is a three-year research project exploring the potential for sensory, networked and representational digital technologies in early years education. The research considers Mixed Reality (MR) as a potential agent in the context of collaborative and active learning spaces. This extended abstract presents the conceptual framework for research and design practice, formative development and summative findings. 1
AbstractThrough increased user interaction in mixed reality environments, the concept of user percep...
How do we conceptualise and design mixed reality environments (MREs) to support creative play? Here ...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
Abstract- This article reports on child-focused reflections from research findings of a year-long in...
How do we conceptualise and design mixed reality environments (MREs)? Here we describe a first pass ...
Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the...
Comunicació presentada a la Conference on Interaction Design and Children celebrada a Tronheim, Noru...
Comunicació presentada a la Conference on Interaction Design and Children celebrada a Tronheim, Noru...
While the field of virtual content creation has made significant strides, the development of mechan...
Item does not contain fulltextIn recent years, much work in K-12 educational technology has shifted ...
This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines o...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
AbstractThrough increased user interaction in mixed reality environments, the concept of user percep...
How do we conceptualise and design mixed reality environments (MREs) to support creative play? Here ...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
Abstract- This article reports on child-focused reflections from research findings of a year-long in...
How do we conceptualise and design mixed reality environments (MREs)? Here we describe a first pass ...
Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the...
Comunicació presentada a la Conference on Interaction Design and Children celebrada a Tronheim, Noru...
Comunicació presentada a la Conference on Interaction Design and Children celebrada a Tronheim, Noru...
While the field of virtual content creation has made significant strides, the development of mechan...
Item does not contain fulltextIn recent years, much work in K-12 educational technology has shifted ...
This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines o...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
AbstractThrough increased user interaction in mixed reality environments, the concept of user percep...
How do we conceptualise and design mixed reality environments (MREs) to support creative play? Here ...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...