The subject of research is the procedural narrative. Procedural narrative is the way of generating narrative automatically along with the progress of the game. More specifically, the subject of the study will be about exploring the way procedural narrative could be implemented in a project and through with a tool external to the code of the game itself
Within both game studies and development communities, it is often argued that a game’s processes (ru...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
Often, computer games require meaningful stories and complex worlds in order to successfully engage ...
This research started with the development of four preliminary videogame prototypes, these prototype...
Procedural content generation is a technique used to produce a wide range of computer-generated cont...
This project is an attempt to find a solution for the replayability problem in video games from a na...
This paper claims that the spirited debates about game narratives in the game industry and academia...
A large part of any game development process consists of content creation, which costs both time and...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
andrew-at- proceduralarts.com www.interactivestory.net (co-authors listed alphabetically) The essenc...
Abstract—Using procedural narrative generation in video games provides a flexible way to extend game...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
The benefits of using some type of automation to reduce the time and cost of software development is...
Within both game studies and development communities, it is often argued that a game’s processes (ru...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
Often, computer games require meaningful stories and complex worlds in order to successfully engage ...
This research started with the development of four preliminary videogame prototypes, these prototype...
Procedural content generation is a technique used to produce a wide range of computer-generated cont...
This project is an attempt to find a solution for the replayability problem in video games from a na...
This paper claims that the spirited debates about game narratives in the game industry and academia...
A large part of any game development process consists of content creation, which costs both time and...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
andrew-at- proceduralarts.com www.interactivestory.net (co-authors listed alphabetically) The essenc...
Abstract—Using procedural narrative generation in video games provides a flexible way to extend game...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
The benefits of using some type of automation to reduce the time and cost of software development is...
Within both game studies and development communities, it is often argued that a game’s processes (ru...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...