Possibilities of virtual reality (VR) technology have gained considerable attention recently due to technical advances in affordable head-mounted displays. Yet the use of VR technology has not become mainstream, and there still does not exist a "killer application" for VR. One reason for this situation could be the inherent difficulty of VR software development. This thesis investigates challenges specific to VR software development, and explores methodology for such research. The thesis includes some of the earliest quantitative analysis on VR software development challenges, identifies the most severe development issues, and proposes solutions to them. This has implications on how VR software development could be eased. The analysis is...