To date, little has been written on digital game sound as Games Studies has almost exclusively treated and discussed digital games as a visual medium. This paper explores how sound possesses the ability to create perceptions of a variety of spaces within the game world, thus constituting a significant contributing factor to player immersion. Focusing on First-Person Shooters (FPS), we argue that player(s) and soundscape(s), and the relationships between them, may be usefully construed and conceptualized as an acoustic ecology. An argument is presented that, even though its sonic palette may be smaller, the FPS acoustic ecology emulates real world ecologies as players form a vital component in its construction and maintenance. The process of...
This chapter discusses the weaknesses and strengths of the concepts and theories that are commonly u...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
There has been little written on the player experience of computer game sound and so the research co...
In previous work I have provided a conceptual framework for the design and analysis of sound in Firs...
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
In previous work I have provided a conceptual framework for the design and analysis of sound in Firs...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
This chapter discusses the weaknesses and strengths of the concepts and theories that are commonly u...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
There has been little written on the player experience of computer game sound and so the research co...
In previous work I have provided a conceptual framework for the design and analysis of sound in Firs...
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
In previous work I have provided a conceptual framework for the design and analysis of sound in Firs...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
This chapter discusses the weaknesses and strengths of the concepts and theories that are commonly u...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The following study is concerned with how immersive experiences are constructed in first-person shoo...