This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s) and soundscape(s) in the first-person shooter (FPS) game, and the relationships between them, may be construed as an acoustic ecology. It explores the idea that the single-player FPS game acoustic ecology has the basic components of player and soundscape and that the relationships between these two lead to the creation and perception of a variety of spaces within the game world constituting a significant contributing factor to player immersion in that world. Additionally, in a multiplayer FPS game, these individual acoustic ecologies form part of a larger acoustic ecology which may be explained through autopoietic principles. There has been ...
This paper proposes a methodological framework to analyze the sonic output of computer games by inve...
This research paper explore if a games sound design have an impact on a games perceived difficulty f...
This essay examines the relationship between player and diegetic sound FX in immersive computer game...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
There has been little written on the player experience of computer game sound and so the research co...
In previous work I have provided a conceptual framework for the design and analysis of sound in Firs...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
In previous work I have provided a conceptual framework for the design and analysis of sound in Firs...
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
This paper proposes a methodological framework to analyze the sonic output of computer games by inve...
This research paper explore if a games sound design have an impact on a games perceived difficulty f...
This essay examines the relationship between player and diegetic sound FX in immersive computer game...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
There has been little written on the player experience of computer game sound and so the research co...
In previous work I have provided a conceptual framework for the design and analysis of sound in Firs...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
In previous work I have provided a conceptual framework for the design and analysis of sound in Firs...
One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
This paper proposes a methodological framework to analyze the sonic output of computer games by inve...
This research paper explore if a games sound design have an impact on a games perceived difficulty f...
This essay examines the relationship between player and diegetic sound FX in immersive computer game...