A computer game with most of the traditional graphics removed and replaced with a detailed and realistic soundscape, can give immersive gaming experiences. By reducing the graphical, explicit output of information from the game, the player becomes free to concentrate on interpreting the implicit information from a rich sound scape. This process of interpretation seems to have the power to invoke clear inner, mental images in the player, which in turn gives strong and immersive experiences. This paper describes a project that explores some of these mechanisms and points out some new potential directions for computer games and game play design
This paper discusses the design of audio games, a quite new computer game category that originates f...
This is a description of a practical experiment in alternative game design, intended to test and def...
What will the player experience of computer game sound be in the future? This was the question pose...
A computer game with most of the traditional graphics removed and replaced with a detailed and reali...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop gam...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop g...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
In this paper, the development and implementation of a rich sound design, reminiscent of console gam...
Sound is an integral part of our everyday lives. Sound tells us about physical events in the environ...
Player decision modeling can provide useful guidance to understand player performance in games. This...
Abstract. Audio has been present in computer games from the original sinusoidal beeps in Pong to the...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
The purpose of this paper is to analyze the development of sound design and music compositions in vi...
This paper discusses the design of audio games, a quite new computer game category that originates f...
This is a description of a practical experiment in alternative game design, intended to test and def...
What will the player experience of computer game sound be in the future? This was the question pose...
A computer game with most of the traditional graphics removed and replaced with a detailed and reali...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop gam...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop g...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
In this paper, the development and implementation of a rich sound design, reminiscent of console gam...
Sound is an integral part of our everyday lives. Sound tells us about physical events in the environ...
Player decision modeling can provide useful guidance to understand player performance in games. This...
Abstract. Audio has been present in computer games from the original sinusoidal beeps in Pong to the...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
How does sound immerse us in virtual worlds? By completing case studies of several video games, this...
The purpose of this paper is to analyze the development of sound design and music compositions in vi...
This paper discusses the design of audio games, a quite new computer game category that originates f...
This is a description of a practical experiment in alternative game design, intended to test and def...
What will the player experience of computer game sound be in the future? This was the question pose...