A key factor determining the success of a Distributed Interactive Application (DIA) is the maintenance of a consistent shared virtual world. To help maintain consistency, a number of Information Management techniques have been developed. However, unless carefully tuned to the underlying network, they can negatively impact on consistency. This work presents a novel adaptive algorithm for optimizing consistency by maximizing available bandwidth usage in DIAs. This algorithm operates by estimating bandwidth from trends in network latency, and modifying data transmission rates to match the estimated value. Results presented within demonstrate that this approach can help optimise consistency levels in a DIA
Distributed Interactive Applications (DIAs) enable geographically dispersed users to interact with ...
Networked games are an important class of distributed systems. In order for such applications to be...
Network latency and bandwidth are important factors in online games for satisfying users ’ playabili...
A key factor determining the success of a Distributed Interactive Application (DIA) is the maintenan...
A key factor determining the success of a Distributed Interactive Application (DIA) is the maintenan...
A key factor determining the success of a Distributed Interactive Application (DIA) is the maintenan...
A key factor determining the success of a Distributed Interactive Application (DIA) is the maintenan...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
Abstract – This paper is the second part of a two part paper that documents a detailed survey of the...
This paper is the first part of a two-part paper that documents a detailed survey of the research c...
This paper is the first part of a two-part paper that documents a detailed survey of the research c...
Distributed Interactive Applications (DIAs) enable geographically dispersed users to interact with ...
Distributed Interactive Applications (DIAs) enable geographically dispersed users to interact with ...
Networked games are an important class of distributed systems. In order for such applications to be...
Network latency and bandwidth are important factors in online games for satisfying users ’ playabili...
A key factor determining the success of a Distributed Interactive Application (DIA) is the maintenan...
A key factor determining the success of a Distributed Interactive Application (DIA) is the maintenan...
A key factor determining the success of a Distributed Interactive Application (DIA) is the maintenan...
A key factor determining the success of a Distributed Interactive Application (DIA) is the maintenan...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
This paper is the second part of a two part paper that documents a detailed survey of the research c...
Abstract – This paper is the second part of a two part paper that documents a detailed survey of the...
This paper is the first part of a two-part paper that documents a detailed survey of the research c...
This paper is the first part of a two-part paper that documents a detailed survey of the research c...
Distributed Interactive Applications (DIAs) enable geographically dispersed users to interact with ...
Distributed Interactive Applications (DIAs) enable geographically dispersed users to interact with ...
Networked games are an important class of distributed systems. In order for such applications to be...
Network latency and bandwidth are important factors in online games for satisfying users ’ playabili...