Computer graphics (CG) animation has became a household name in recent times. And the demand for CG in film, games and commercials have been larger than ever. With the increase in this demand for CG, ultimately leads to the decrease of production lead time for any CG animation. This project will seek to determine methods of reducing the time and effort required to produce a CG animation by researching on existing methods used by professional CG artist and importing methods commonly used in game creation into the creation of a CG animation. A host of 3D softwares were used to demonstrate different production reduction methods and its effectiveness in two separate projects (The Human Hearing Pr...
The potential to enhance production efficiency in computer animated films was explored holistically ...
The animation industry today has moved to increasingly rely on computer generated animation for its ...
2D animation is laborious. Each frame has to be drawn individually, be it traditional or paperless/...
Master thesis research into the improvement of computer-generated 3D (CG) animation production pipel...
A full-length feature film such as Pixar's Toy Story, or the award-winning educational programs such...
Video game industry is an actively advancing industry in terms of advancement in hardware and graphi...
Animation production is in essence builds a solid foundation of visual and animation theory and prac...
2D animation production has always been time-consuming and labor-intensive. This thesis investigates...
The production of computer animation is a complex process with many interdependent stages that must ...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
The animation industry today has moved to increasingly rely on computer generated animation for its ...
Optimization of facial rigs for low budget production animated series is the name of a Master's deg...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
The potential to enhance production efficiency in computer animated films was explored holistically ...
The animation industry today has moved to increasingly rely on computer generated animation for its ...
2D animation is laborious. Each frame has to be drawn individually, be it traditional or paperless/...
Master thesis research into the improvement of computer-generated 3D (CG) animation production pipel...
A full-length feature film such as Pixar's Toy Story, or the award-winning educational programs such...
Video game industry is an actively advancing industry in terms of advancement in hardware and graphi...
Animation production is in essence builds a solid foundation of visual and animation theory and prac...
2D animation production has always been time-consuming and labor-intensive. This thesis investigates...
The production of computer animation is a complex process with many interdependent stages that must ...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
The animation industry today has moved to increasingly rely on computer generated animation for its ...
Optimization of facial rigs for low budget production animated series is the name of a Master's deg...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
The potential to enhance production efficiency in computer animated films was explored holistically ...
The animation industry today has moved to increasingly rely on computer generated animation for its ...
2D animation is laborious. Each frame has to be drawn individually, be it traditional or paperless/...