With the popularity of football as a sport and FIFA as a game around the world, gamers are exposed to the advertisements that appear as part of the game. While past researches have explored different factors that may influence brand recall in video gamers, there has been a lack of focus on dynamically-paced sports games like FIFA, especially in Singapore, where football is a popular sport. The purpose of this study is to determine the effectiveness of marketing efforts on gamers with varying experiences and characteristics, so as to identify more effective methods for FIFA game sponsors to categorise their marketing targets. In this study, 52 participants aged 18 to 30 were recruited to play the FIFA game on the Play Station 3 console. The ...
The impact of in-game brand exposure strength is explored by investigating the advertising effects o...
This research explores the effectiveness of in-game advertising. Technological advances have rendere...
The aim of the study is to identify demographic differences in brand recall and purchase intentions ...
With the popularity of football as a sport and FIFA as a game around the world, gamers are exposed t...
In recent years, commercial organizations have shown an increasing interest in advertising their pro...
The aim of this study is to develop a scale to measure gamer experiences in sport video games. A two...
This paper examines the effects of brand placement and player involvement on brand awareness. The da...
Ritgerðin var lokuð til 27.12.2022 en var opnuð í júlí 2013 þar sem staðfesting um lokun hafði ekki ...
The ways people consume sports have changed over recent years. With more people consuming sports thr...
The gaming market is growing and the number of people, men and women, who play computer games, is al...
This paper seeks to explain the effect of flow, game repetition, and brand familiarity on players ...
The mobile channel is a prominent way to reach an ever-increasing number of customers, and games des...
Background Brand managers often use brand extension as a “lower” risk alternative when introducing n...
The new and creative marketing strategies came into existence to attract consumers towards the brand...
Key terms: product placement, effectiveness, sport video games. Research object: effectiveness of pr...
The impact of in-game brand exposure strength is explored by investigating the advertising effects o...
This research explores the effectiveness of in-game advertising. Technological advances have rendere...
The aim of the study is to identify demographic differences in brand recall and purchase intentions ...
With the popularity of football as a sport and FIFA as a game around the world, gamers are exposed t...
In recent years, commercial organizations have shown an increasing interest in advertising their pro...
The aim of this study is to develop a scale to measure gamer experiences in sport video games. A two...
This paper examines the effects of brand placement and player involvement on brand awareness. The da...
Ritgerðin var lokuð til 27.12.2022 en var opnuð í júlí 2013 þar sem staðfesting um lokun hafði ekki ...
The ways people consume sports have changed over recent years. With more people consuming sports thr...
The gaming market is growing and the number of people, men and women, who play computer games, is al...
This paper seeks to explain the effect of flow, game repetition, and brand familiarity on players ...
The mobile channel is a prominent way to reach an ever-increasing number of customers, and games des...
Background Brand managers often use brand extension as a “lower” risk alternative when introducing n...
The new and creative marketing strategies came into existence to attract consumers towards the brand...
Key terms: product placement, effectiveness, sport video games. Research object: effectiveness of pr...
The impact of in-game brand exposure strength is explored by investigating the advertising effects o...
This research explores the effectiveness of in-game advertising. Technological advances have rendere...
The aim of the study is to identify demographic differences in brand recall and purchase intentions ...