The ways people consume sports have changed over recent years. With more people consuming sports through sports video game (SVG) over watching it on television, the number of in-game advertisements has also increased accordingly. However, studies conducted on old gamers 50 years old and above are lacking even though they are possibly the second largest group of video game consumers. Thus, the aim of this study is to understand the effectiveness of in-game advertising on old gamers. It was hypothesis that there will be a difference in in-game advertisements recall/recognition rate among young and old gamers. To begin, 58 participants from the generation Y (n=31) and baby boomers (n=27) age groups were conveniently selected for this study...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Gaming may not primarily be associated with the elderly part of the population, but senior gamers re...
There have been a plethora of analyses on the effects of and brand image of advertising in video gam...
In recent years, commercial organizations have shown an increasing interest in advertising their pro...
With the popularity of football as a sport and FIFA as a game around the world, gamers are exposed t...
Abstract: In today’s competitive business, marketers are trying to find the most effective way to p...
The main purpose of the survey was to map older generations’ use of computer games, hereafter called...
Digital games are firmly ingrained in our culture. From the 1970s onwards, they have gradually evolv...
In this rapidly aging society, successful aging is drawing the attention of not only older adults bu...
Purpose – The purpose of this paper is to study motivational effects and age differences of gamifica...
[[abstract]]Population aging is a global trend in the 21st century. As the advent of aging society a...
Gaming may not primarily be associated with the elderly part of the population, but senior gamers re...
The effects of embedding advertising in digital games has been explored in only a few controlled stu...
Seniors are an underrepresented group as digital gamers, but also as a focus of study in digital gam...
This research explores the effectiveness of in-game advertising. Technological advances have rendere...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Gaming may not primarily be associated with the elderly part of the population, but senior gamers re...
There have been a plethora of analyses on the effects of and brand image of advertising in video gam...
In recent years, commercial organizations have shown an increasing interest in advertising their pro...
With the popularity of football as a sport and FIFA as a game around the world, gamers are exposed t...
Abstract: In today’s competitive business, marketers are trying to find the most effective way to p...
The main purpose of the survey was to map older generations’ use of computer games, hereafter called...
Digital games are firmly ingrained in our culture. From the 1970s onwards, they have gradually evolv...
In this rapidly aging society, successful aging is drawing the attention of not only older adults bu...
Purpose – The purpose of this paper is to study motivational effects and age differences of gamifica...
[[abstract]]Population aging is a global trend in the 21st century. As the advent of aging society a...
Gaming may not primarily be associated with the elderly part of the population, but senior gamers re...
The effects of embedding advertising in digital games has been explored in only a few controlled stu...
Seniors are an underrepresented group as digital gamers, but also as a focus of study in digital gam...
This research explores the effectiveness of in-game advertising. Technological advances have rendere...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Gaming may not primarily be associated with the elderly part of the population, but senior gamers re...
There have been a plethora of analyses on the effects of and brand image of advertising in video gam...