Levcopolous and Overmars [L088] described a search tree in which the time to insert or delete a key was O(1) once the position of the key to be inserted or deleted was known. Their data structure did not support fingers, pointers to points of high access or update activity in the set such that access and update operations in the vicinity of a finger are particularly efficient [GMPR77, BT80, Kos81, HM82, Tsa85]. Levcopolous and Overmars left open the question of whether a data structure could be designed which allowed updates in constant time and supported fingers. We answer the question in the affirmative by giving an algorithm in the RAM with logarithmic word size
It is widely assumed that O(m+ lg σ) is the best one can do for finding a pattern of length m in a c...
We present a data structure based on AVL-trees which allows an insertion or a deletion to be perform...
We present a randomized strategy for maintaining balance in dynamically changing search trees that h...
We consider the problem of implementing finger search trees on the pointer machine, {\it i.e.}, how ...
AbstractWe develop a new finger search tree with worst-case constant update time in the pointer mach...
We consider the problem of implementing finger search trees on the pointer machine, i.e., how to mai...
A finger is a point in a file near which updates and searches can be conducted particularly efficien...
We present a new finger search tree with O(log log d) expected search time in the Random Access Mach...
We show how to support the finger search operation on degree-balanced search trees in a space-effici...
In this paper we show how a slight modification of $(a,b)$-trees allows us to perform member and nei...
We show how to support he finger search operation on degree-balanced search trees in a space-efficie...
We show how binary trees of bounded balance can be maintained so that the time to perform each indiv...
We consider the problem of implementing nger search trees on the pointer machine, i.e., how to maint...
We introduce 2-3 finger trees, a functional representation of persistent sequences supporting access...
It is shown that the online binary search tree data structure GreedyASS performs asymptotically as w...
It is widely assumed that O(m+ lg σ) is the best one can do for finding a pattern of length m in a c...
We present a data structure based on AVL-trees which allows an insertion or a deletion to be perform...
We present a randomized strategy for maintaining balance in dynamically changing search trees that h...
We consider the problem of implementing finger search trees on the pointer machine, {\it i.e.}, how ...
AbstractWe develop a new finger search tree with worst-case constant update time in the pointer mach...
We consider the problem of implementing finger search trees on the pointer machine, i.e., how to mai...
A finger is a point in a file near which updates and searches can be conducted particularly efficien...
We present a new finger search tree with O(log log d) expected search time in the Random Access Mach...
We show how to support the finger search operation on degree-balanced search trees in a space-effici...
In this paper we show how a slight modification of $(a,b)$-trees allows us to perform member and nei...
We show how to support he finger search operation on degree-balanced search trees in a space-efficie...
We show how binary trees of bounded balance can be maintained so that the time to perform each indiv...
We consider the problem of implementing nger search trees on the pointer machine, i.e., how to maint...
We introduce 2-3 finger trees, a functional representation of persistent sequences supporting access...
It is shown that the online binary search tree data structure GreedyASS performs asymptotically as w...
It is widely assumed that O(m+ lg σ) is the best one can do for finding a pattern of length m in a c...
We present a data structure based on AVL-trees which allows an insertion or a deletion to be perform...
We present a randomized strategy for maintaining balance in dynamically changing search trees that h...