Active videogames have the potential to enhance population levels of physical activity but have not been successful in achieving this aim to date. This article considers a range of principles that may be important to the design of effective and efficient active videogames from diverse discipline areas, including behavioral sciences (health behavior change, motor learning, and serious games), business production (marketing and sales), and technology engineering and design (human–computer interaction/ergonomics and flow). Both direct and indirect pathways to impact on population levels of habitual physical activity are proposed, along with the concept of a game use lifecycle. Examples of current active and sedentary electronic games are used ...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
The growing interest in video games and the related increase in sedentary lifestyles among adolescen...
Abstract Lack of physical activity is mostly addressed by implementing programs to promote physical...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active gaming is a form of video gaming that requires full body motion or varying degrees of physica...
Active gaming is a form of video gaming that requires full body motion or varying degrees of physica...
Despite active videogames\u27 popularity and ability to increase a player\u27s energy expenditure, r...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
The growing interest in video games and the related increase in sedentary lifestyles among adolescen...
Abstract Lack of physical activity is mostly addressed by implementing programs to promote physical...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active gaming is a form of video gaming that requires full body motion or varying degrees of physica...
Active gaming is a form of video gaming that requires full body motion or varying degrees of physica...
Despite active videogames\u27 popularity and ability to increase a player\u27s energy expenditure, r...
Active video games are an emerging genre of electronic games that provide engaging exercise experien...
The growing interest in video games and the related increase in sedentary lifestyles among adolescen...
Abstract Lack of physical activity is mostly addressed by implementing programs to promote physical...