The growing interest in video games and the related increase in sedentary lifestyles among adolescents has encouraged researchers to look for alternative strategies replacing the passive time in front of the screen with the active one. The solution was found in active video games (AVG), which require physical activity from the player. Given encouraging results about the impact of AVG on healthy lifestyle, subsequent studies were expanded to cover the area of motor abilities and sports performance. The purpose of our article is to determine whether the use of AVG can improve sport performance, bring progress in sports and rehabilitation
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process o...
Vse večje zanimanje za videoigre ter s tem povezano naraščanje sedečega načina življenja pri mladost...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Physical inactivity is one of the main causes of noncommunicable diseases worldwide. In addition, ob...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process o...
Vse večje zanimanje za videoigre ter s tem povezano naraščanje sedečega načina življenja pri mladost...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Physical inactivity is one of the main causes of noncommunicable diseases worldwide. In addition, ob...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Active videogames have the potential to enhance population levels of physical activity but have not ...
Active videogames have the potential to enhance population levels of physical activity but have not ...
ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process o...