The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorithm capable of dealing with media with anisotropic and multiple scattering has to be used. We have chosen the discrete ordinates method to solve the problem of light transport. Both the theoretical basis and the algorithm that has been implemented are described in the paper. A couple of simple images calculated in different waters are presented. Results indicate the relevant role played by the spectral behaviour of the absorption and scattering coefficients in the process of image generation
Scattering and absorption of light is main reason for limited visibility in water. The suspended par...
As light is attenuated when disseminating in water, the clarity of images or videos captured under w...
Underwater optical image simulation is a valuable tool for oceanic science, especially for the chara...
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Gra...
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Gra...
Images of underwater scenes suffer from poor contrast. Water-induced contrast decay varies across th...
A Monte Carlo model has been developed for calculating the penetration of light into the ocean. For ...
The display of realistic natural scenes is one of the most important research areas in computer grap...
A major obstacle to processing images of the ocean floor comes from the absorption and scattering ef...
Abstract — Underwater environments present a considerable challenge for computer vision, since water...
International audienceIn this paper, a supervised enhancement method dedicated to underwater images ...
Nowadays, computer generated images are very present in our everyday life. Realism of these images i...
In contrast to spectroscopic observation of deep ocean waters, measurement of coastal waters is ofte...
Summarization: Underwater imaging is important for scientific research and technology, as well as for...
The underwater image processing area has received considerable attention within the last decades, sh...
Scattering and absorption of light is main reason for limited visibility in water. The suspended par...
As light is attenuated when disseminating in water, the clarity of images or videos captured under w...
Underwater optical image simulation is a valuable tool for oceanic science, especially for the chara...
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Gra...
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Gra...
Images of underwater scenes suffer from poor contrast. Water-induced contrast decay varies across th...
A Monte Carlo model has been developed for calculating the penetration of light into the ocean. For ...
The display of realistic natural scenes is one of the most important research areas in computer grap...
A major obstacle to processing images of the ocean floor comes from the absorption and scattering ef...
Abstract — Underwater environments present a considerable challenge for computer vision, since water...
International audienceIn this paper, a supervised enhancement method dedicated to underwater images ...
Nowadays, computer generated images are very present in our everyday life. Realism of these images i...
In contrast to spectroscopic observation of deep ocean waters, measurement of coastal waters is ofte...
Summarization: Underwater imaging is important for scientific research and technology, as well as for...
The underwater image processing area has received considerable attention within the last decades, sh...
Scattering and absorption of light is main reason for limited visibility in water. The suspended par...
As light is attenuated when disseminating in water, the clarity of images or videos captured under w...
Underwater optical image simulation is a valuable tool for oceanic science, especially for the chara...