In this project, we propose different techniques for developing Artificial Intelligences for videogames using Deep Learning models, with a special focus on the usage of neural networks for the development phase of a videogame. To reach this point, we started the creation of a Deep Learning development pipeline, capable of integrating neural networks inside of the Unity game engine initially developed in Python. For the Python part of the project, we used mostly Keras and Tensorflow for the neural network training, with a special focus on compatibility and ease of use. As background for our work, we carried out an extensive research about the current approaches inside and outside of the game development industry. We studied known cases where...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
In recent years, we have witnessed the spread of computer graphics techniques, used as a background ...
In recent years, we have witnessed the spread of computer graphics techniques, used as a background ...
In this project, we propose different techniques for developing Artificial Intelligences for videoga...
This thesis is focused on analysing deep learning algorithms and their ability to complete given tas...
This thesis deals with game development and the use of artificial intelligence in the domain of vide...
This thesis deals with game development and the use of artificial intelligence in the domain of vide...
This book will give you an in-depth view of the potential of deep learning and neural networks in ga...
In this work the author analyzes the usage of artificial neural networks in games. The author also a...
Machine Learning is a relatively new and emergent field in video game development domain. Despite co...
The work presented in this dissertation revolves around the problem of designing artificial intellig...
Summarization: Procedural content generation in video games has a long history. Existing procedural ...
The purpose of this thesis was to research the possibilities of machine learning in video game devel...
The main objective of this report is to highlight the application of artificial intelligence techniq...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
In recent years, we have witnessed the spread of computer graphics techniques, used as a background ...
In recent years, we have witnessed the spread of computer graphics techniques, used as a background ...
In this project, we propose different techniques for developing Artificial Intelligences for videoga...
This thesis is focused on analysing deep learning algorithms and their ability to complete given tas...
This thesis deals with game development and the use of artificial intelligence in the domain of vide...
This thesis deals with game development and the use of artificial intelligence in the domain of vide...
This book will give you an in-depth view of the potential of deep learning and neural networks in ga...
In this work the author analyzes the usage of artificial neural networks in games. The author also a...
Machine Learning is a relatively new and emergent field in video game development domain. Despite co...
The work presented in this dissertation revolves around the problem of designing artificial intellig...
Summarization: Procedural content generation in video games has a long history. Existing procedural ...
The purpose of this thesis was to research the possibilities of machine learning in video game devel...
The main objective of this report is to highlight the application of artificial intelligence techniq...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
In recent years, we have witnessed the spread of computer graphics techniques, used as a background ...
In recent years, we have witnessed the spread of computer graphics techniques, used as a background ...