In this paper, we describe the results of the evaluation of a Virtual Character, used as a human-like, automated narrator with focus on the signaling of suspenseful situations within stories to the Virtual Narrator's audience. Signaling is done via facial expression and gestures, driven by an underlying story examination mechanism. This mechanism uses an automatic generated story to get points of suspense progression, conflicts between story actors, and the relevance of story fragments. It indicates these points to an expressiveness module, which assigns expressiveness states to the Virtual Narrator
This paper describes the concept and control of a 3d virtual character system with facial expression...
This paper describes the implementation of an automatically generated virtual storyteller from fairy...
This research project contributes to the development of the Virtual Storyteller of the tiiiversity o...
In this paper, we describe the results of the evaluation of a Virtual Character, used as a human-lik...
In this paper, we describe the results of the evaluation of a Virtual Character, used as a human-lik...
A method to provide a Virtual Character with explicit expressiveness information is described. Using...
A method to provide a Virtual Character with explicit expressiveness information is described. Using...
We describe the VR-NaSty system as well as its evaluation and discuss some implications for the pres...
We describe the influence of storytelling on the experience of suspense and immersion in virtual spa...
Virtual agents used in storytelling applications should display consistent and natural multimodal ex...
Abstract. Until recently virtual applications rarely incorporated any deep social, cultural or emoti...
Interactive Storytelling (IS) is a growing research area that has attracted a large number of resear...
This paper describes the implementation of an automatically generated virtual storyteller from fairy...
We discuss the extension of an emotionally-driven agent architecture already applied to the creation...
This paper describes the concept and control of a 3d virtual character system with facial expression...
This paper describes the concept and control of a 3d virtual character system with facial expression...
This paper describes the implementation of an automatically generated virtual storyteller from fairy...
This research project contributes to the development of the Virtual Storyteller of the tiiiversity o...
In this paper, we describe the results of the evaluation of a Virtual Character, used as a human-lik...
In this paper, we describe the results of the evaluation of a Virtual Character, used as a human-lik...
A method to provide a Virtual Character with explicit expressiveness information is described. Using...
A method to provide a Virtual Character with explicit expressiveness information is described. Using...
We describe the VR-NaSty system as well as its evaluation and discuss some implications for the pres...
We describe the influence of storytelling on the experience of suspense and immersion in virtual spa...
Virtual agents used in storytelling applications should display consistent and natural multimodal ex...
Abstract. Until recently virtual applications rarely incorporated any deep social, cultural or emoti...
Interactive Storytelling (IS) is a growing research area that has attracted a large number of resear...
This paper describes the implementation of an automatically generated virtual storyteller from fairy...
We discuss the extension of an emotionally-driven agent architecture already applied to the creation...
This paper describes the concept and control of a 3d virtual character system with facial expression...
This paper describes the concept and control of a 3d virtual character system with facial expression...
This paper describes the implementation of an automatically generated virtual storyteller from fairy...
This research project contributes to the development of the Virtual Storyteller of the tiiiversity o...