Abstract. Until recently virtual applications rarely incorporated any deep social, cultural or emotional capabilities exhibited in normal human interaction. In this paper, we present a methodology to develop virtual actors with believable communications skills who may provide a sufficient feeling of immersion to reproduce an efficient simulation of human activities. We focus on the relationship between gestures and verbal activities during communicative acts. We will show that an approach based on video analysis is valuable for the design of a system allowing realistic interactions between the avatars and/or the avatars and the environment. Although the analysis is still in progress, we present some preliminary results from our experiments....
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
For many application areas, where a task is most naturally represented by talking or where standard ...
By utilizing different communication channels, such as verbal language, gestures or facial expressio...
In interactive storytelling, adaptability to user interactions tends to decrease plot quality. I wil...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
This paper describes an investigation into possible participatory design methods for creating an ava...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
For many application areas, where a task is most naturally represented by talking or where standard ...
Virtual agents used in storytelling applications should display consistent and natural multimodal ex...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
International audiencePretend play is a storytelling technique, naturally used from very young ages,...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
1.Introduction to this CollectionBy Joshua Tanenbaum2. Author and Editor BiosSection I – Introductio...
Oral storytelling is an effective way for engaging audiences in imaginary story worlds and has been ...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
For many application areas, where a task is most naturally represented by talking or where standard ...
By utilizing different communication channels, such as verbal language, gestures or facial expressio...
In interactive storytelling, adaptability to user interactions tends to decrease plot quality. I wil...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
This paper describes an investigation into possible participatory design methods for creating an ava...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
For many application areas, where a task is most naturally represented by talking or where standard ...
Virtual agents used in storytelling applications should display consistent and natural multimodal ex...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
International audiencePretend play is a storytelling technique, naturally used from very young ages,...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
1.Introduction to this CollectionBy Joshua Tanenbaum2. Author and Editor BiosSection I – Introductio...
Oral storytelling is an effective way for engaging audiences in imaginary story worlds and has been ...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
For many application areas, where a task is most naturally represented by talking or where standard ...
By utilizing different communication channels, such as verbal language, gestures or facial expressio...