By defining a video-game environment as a collection of objects, relations, actions and rewards, the relational reinforcement learning algorithm presented in this paper generates and optimises a set of concise, human-readable relational rules for achieving maximal reward. Rule learning is achieved using a combination of incremental specialisation of rules and a modified online cross-entropy method, which dynamically adjusts the rate of learning as the agent progresses. The algorithm is tested on the Ms. Pac-Man and Mario environments, with results indicating the agent learns an effective policy for acting within each environment
Reinforcement learning has developed into a primary approach for learning control strategies for aut...
Reinforcement learning has developed into a primary approach for learning control strategies for aut...
In this paper we report on using a relational state space in multi-agent reinforcement learning. The...
By defining a video-game environment as a collection of objects, relations, actions and rewards, the...
Relational Reinforcement Learning (RRL) is a subfield of machine learning in which a learning agent ...
In the field of relational reinforcement learning - a representational generalisation of reinforceme...
Humans perceive the world in terms of objects and relations between them. In fact, for any given pai...
Relational reinforcement learning is a promising direction within reinforcement learning research. I...
Abstract. In reinforcement learning, an agent tries to learn a policy, i.e., how to select an action...
Abstract. In this paper we report on using a relational state space in multi-agent reinforcement lea...
Reinforcement learning (RL) agents are often designed specifically for a particular problem and they...
Relational reinforcement learning is a promising new direction within reinforcement learning researc...
Relational reinforcement learning is presented, a learning technique that combines reinforcement lea...
Relational representations in reinforcement learning allow for the use of structural information lik...
Reinforcement learning algorithms enable an agent to optimize its behavior from interacting with a s...
Reinforcement learning has developed into a primary approach for learning control strategies for aut...
Reinforcement learning has developed into a primary approach for learning control strategies for aut...
In this paper we report on using a relational state space in multi-agent reinforcement learning. The...
By defining a video-game environment as a collection of objects, relations, actions and rewards, the...
Relational Reinforcement Learning (RRL) is a subfield of machine learning in which a learning agent ...
In the field of relational reinforcement learning - a representational generalisation of reinforceme...
Humans perceive the world in terms of objects and relations between them. In fact, for any given pai...
Relational reinforcement learning is a promising direction within reinforcement learning research. I...
Abstract. In reinforcement learning, an agent tries to learn a policy, i.e., how to select an action...
Abstract. In this paper we report on using a relational state space in multi-agent reinforcement lea...
Reinforcement learning (RL) agents are often designed specifically for a particular problem and they...
Relational reinforcement learning is a promising new direction within reinforcement learning researc...
Relational reinforcement learning is presented, a learning technique that combines reinforcement lea...
Relational representations in reinforcement learning allow for the use of structural information lik...
Reinforcement learning algorithms enable an agent to optimize its behavior from interacting with a s...
Reinforcement learning has developed into a primary approach for learning control strategies for aut...
Reinforcement learning has developed into a primary approach for learning control strategies for aut...
In this paper we report on using a relational state space in multi-agent reinforcement learning. The...