In the area of debugging parallel executions, record and replay is a technique that allows deterministic debugging even in the presence of data races. It is useful as most programmers are used to re-executing programs to find bugs. However, very little is known about how the consistency model affects record and replay. Previous work only applied to very strong consistency models, or to a specific architecture of shared memory. Very little theoretical basis has been developed for record and replay. This thesis makes three contributions: • An algorithm that records the minimum record for record and replay under causal consistency. • A demonstration that guaranteeing progress for a given replay mechanism can depend on the consistency model....
Ability to replay a program’s execution on a multi-processor system can significantly help parallel ...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
In the area of debugging parallel executions, record and replay is a technique that allows determini...
The ability to reproduce a parallel execution is desirable for debugging and program reliability pur...
Shared-memory parallel programs are inherently nondeterministic, making it difficult to diagnose rar...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
Record and Deterministic Replay (RnR) of multithreaded programs on relaxed-consistency multiprocesso...
Record and deterministic Replay (RnR) is a primitive with many proposed applications in computer sys...
Application record and replay is the ability to record application execution and replay it at a late...
none3siCausal-consistent reversible debugging is an innovative technique for debugging concurrent sy...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
Recent research in deterministic record-replayseeks to ease debugging, security, and fault tolerance...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Ability to replay a program’s execution on a multi-processor system can significantly help parallel ...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
In the area of debugging parallel executions, record and replay is a technique that allows determini...
The ability to reproduce a parallel execution is desirable for debugging and program reliability pur...
Shared-memory parallel programs are inherently nondeterministic, making it difficult to diagnose rar...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
Record and Deterministic Replay (RnR) of multithreaded programs on relaxed-consistency multiprocesso...
Record and deterministic Replay (RnR) is a primitive with many proposed applications in computer sys...
Application record and replay is the ability to record application execution and replay it at a late...
none3siCausal-consistent reversible debugging is an innovative technique for debugging concurrent sy...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
Recent research in deterministic record-replayseeks to ease debugging, security, and fault tolerance...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Ability to replay a program’s execution on a multi-processor system can significantly help parallel ...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...