Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more. One of the main challenges of pose detection is to be able to obtain the best possible quality with a cheap and easy-to-use device. In this work we propose a physically based method to detect errors and tracking issues which appear when we use low cost tracking devices such as Kinect. Therefore, we can correct the animation in order to obtain a smoother movement. We have implemented the Newton- Euler Algorithm, which allow us to compute the internal forces involved in a skeleton. In a common movement, forces are usually smooth without sudden variations. When the tracking yields poor results or invalid poses the internal forces become very la...
Kinect has been utilized as a cost-effective, easy-touse motion capture sensor using the Kinect skel...
Skeleton data, which is often used in the HCI field, is a data structure that can efficiently expres...
This paper proposes a method for capturing the performance of a human or an animal from a multi-view...
Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more....
Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more...
[[abstract]]Research on Human Computer Interaction has emerged in the early 1980s with the advent of...
Human Computer Interaction based Research has emerged in the early 1980s with the advent of compute...
Recent development of per-frame motion extraction method can generate the skeleton of human motion i...
The Kinect skeleton tracker can achieve considerable performance with human body tracking in a conve...
The aim of this project is to be able to visualise live skeleton tracking data in a virtual analogue...
Optical motion capture provides an impressive ability to replicate gestures. However, even with a hi...
Microsoft Kinect can be used for computationally inexpensive acquisition of skeleton tracking in rea...
Even though there is promising technological progress, input is currently still one of virtual reali...
Kinect sensors are able to achieve considerable skeleton tracking performance in a convenient and lo...
In this work, we attempt to tackle the problem of skeletal tracking of a human body using the Micros...
Kinect has been utilized as a cost-effective, easy-touse motion capture sensor using the Kinect skel...
Skeleton data, which is often used in the HCI field, is a data structure that can efficiently expres...
This paper proposes a method for capturing the performance of a human or an animal from a multi-view...
Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more....
Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more...
[[abstract]]Research on Human Computer Interaction has emerged in the early 1980s with the advent of...
Human Computer Interaction based Research has emerged in the early 1980s with the advent of compute...
Recent development of per-frame motion extraction method can generate the skeleton of human motion i...
The Kinect skeleton tracker can achieve considerable performance with human body tracking in a conve...
The aim of this project is to be able to visualise live skeleton tracking data in a virtual analogue...
Optical motion capture provides an impressive ability to replicate gestures. However, even with a hi...
Microsoft Kinect can be used for computationally inexpensive acquisition of skeleton tracking in rea...
Even though there is promising technological progress, input is currently still one of virtual reali...
Kinect sensors are able to achieve considerable skeleton tracking performance in a convenient and lo...
In this work, we attempt to tackle the problem of skeletal tracking of a human body using the Micros...
Kinect has been utilized as a cost-effective, easy-touse motion capture sensor using the Kinect skel...
Skeleton data, which is often used in the HCI field, is a data structure that can efficiently expres...
This paper proposes a method for capturing the performance of a human or an animal from a multi-view...