Kinect has been utilized as a cost-effective, easy-touse motion capture sensor using the Kinect skeleton algorithm. However, a limited number of landmarks and inaccuracies in tracking the landmarks' positions restrict Kinect's capability. In order to increase the accuracy of motion capturing using Kinect, joint use of the Kinect skeleton algorithm and Kinect-based marker tracking was applied to track the 3D coordinates of multiple landmarks on human. The motion's kinematic parameters were calculated using the landmarks' positions by applying the joint constraints and inverse kinematics techniques. The accuracy of the proposed method and OptiTrack (NaturalPoint, Inc., USA) was evaluated in capturing the joint angles of a humanoid (as ground ...
The Azure Kinect, the successor of Kinect v1 and Kinect v2, is a depth sensor. In this paper we eval...
This study describes the recognition of human gait in the oblique and frontal views using novel gait...
Even though there is promising technological progress, input is currently still one of virtual reali...
Motion capture systems are used to measure the kinematic features of motion in numerous fields of re...
The Kinect skeleton tracker can achieve considerable performance with human body tracking in a conve...
Kinect sensors are able to achieve considerable skeleton tracking performance in a convenient and lo...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
Abstract—New and powerful hardware like Kinect intro-duces the possibility of changing biomechanics ...
[[abstract]]Research on Human Computer Interaction has emerged in the early 1980s with the advent of...
This paper compares two novel motion capture systems using several biomechanical measurements during...
Due to the high accuracy of the measured motion data, optical based motion capture has been used in ...
The Azure Kinect, the successor of Kinect v1 and Kinect v2, is a depth sensor. In this paper we eval...
This study describes the recognition of human gait in the oblique and frontal views using novel gait...
Even though there is promising technological progress, input is currently still one of virtual reali...
Motion capture systems are used to measure the kinematic features of motion in numerous fields of re...
The Kinect skeleton tracker can achieve considerable performance with human body tracking in a conve...
Kinect sensors are able to achieve considerable skeleton tracking performance in a convenient and lo...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
In this paper, we present a novel multi-sensor fusion method to build a human skeleton. We propose t...
Abstract—New and powerful hardware like Kinect intro-duces the possibility of changing biomechanics ...
[[abstract]]Research on Human Computer Interaction has emerged in the early 1980s with the advent of...
This paper compares two novel motion capture systems using several biomechanical measurements during...
Due to the high accuracy of the measured motion data, optical based motion capture has been used in ...
The Azure Kinect, the successor of Kinect v1 and Kinect v2, is a depth sensor. In this paper we eval...
This study describes the recognition of human gait in the oblique and frontal views using novel gait...
Even though there is promising technological progress, input is currently still one of virtual reali...