Most visibility culling algorithms require convexity of occluders. Occluder synthesis algorithms attempt to construct large convex occluders inside bulky non-convex sets. Occluder fusion algorithms generate convex occluders that are contained in the umbra cast by a group of objects given an area light. In this paper we prove that convexity requirements can be shifted from the occluders to their umbra with no loss of efficiency, and use this property to show how some special non-planar, non-convex closed polylines that we call "hoops" can be used to compute occlusion efficiently for objects that have no large interior convex sets and were thus rejected by previous approaches
We present a novel Cell-To-Cell Visibility (C2CV) algorithm, which given two polyhedra,A and B and a...
Occlusion culling is an important technique to speed up the rendering process for walkthroughs in a ...
In the following diploma thesis I have researched the problem of hidden surface determination in 3D ...
Most visibility culling algorithms require convexity of occluders. Occluder synthesis algorithms att...
Most visibility culling algorithms require convexity of occluders. And those algorithms that do no...
Most visibility culling algorithms require convexity of occluders. And those algorithms that do n...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be ea...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be eas...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be eas...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be ea...
Occlusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geo...
Occlusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geo...
Fig. 1. A virtual occluder (the red and white rectangle) represents aggregate occlusion from a regio...
In this paper, we propose a framework for the visualization of urban environments. In this context, ...
We present a novel Cell-To-Cell Visibility (C2CV) algorithm, which given two polyhedra,A and B and a...
We present a novel Cell-To-Cell Visibility (C2CV) algorithm, which given two polyhedra,A and B and a...
Occlusion culling is an important technique to speed up the rendering process for walkthroughs in a ...
In the following diploma thesis I have researched the problem of hidden surface determination in 3D ...
Most visibility culling algorithms require convexity of occluders. Occluder synthesis algorithms att...
Most visibility culling algorithms require convexity of occluders. And those algorithms that do no...
Most visibility culling algorithms require convexity of occluders. And those algorithms that do n...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be ea...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be eas...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be eas...
Level-of-detail occlusion culling is a novel approach to the management of occluders that can be ea...
Occlusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geo...
Occlusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geo...
Fig. 1. A virtual occluder (the red and white rectangle) represents aggregate occlusion from a regio...
In this paper, we propose a framework for the visualization of urban environments. In this context, ...
We present a novel Cell-To-Cell Visibility (C2CV) algorithm, which given two polyhedra,A and B and a...
We present a novel Cell-To-Cell Visibility (C2CV) algorithm, which given two polyhedra,A and B and a...
Occlusion culling is an important technique to speed up the rendering process for walkthroughs in a ...
In the following diploma thesis I have researched the problem of hidden surface determination in 3D ...