We present the visibility octree, a new data structure to accelerate 3D navigation through very complex scenes. Our approach employs a conservative visibility technique to compute an approximation to the visibility space partition. This approximation is computed and stored hierarchically at a preprocessing stage. We believe its main contribution to be its ability to provide an effective control over the coarseness of the approximation. A preliminary test with some randomly generated indoor scenes seems to show that the visibility octree will perform well on densely occluded scenes
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
International audienceThis paper proposes methods for efficient maintaining of the view around a poi...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
This paper describes the Visibility Octree, a data structure to accelerate 3D navigation through ver...
This paper describes the visibility octree, a data structure to accelerate 3D navigation through ver...
This work is focused on the interactive navigation through highly polygon-populated ship environmen...
International audienceIn this paper we describe a unified data-structure, the 3DVisibility Complex w...
An alternative method to the visibility preprocessing stage of rendering is implemented and tested a...
International audienceIn this paper we describe a unified data-structure, the 3D Visibility Complex ...
of scenes of polygons and smooth objects In this paper we describe a unified data-structure, the 3D ...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
International audienceIn order to do efficient visibility computations in the plane, one must deal w...
Recent advances in 3D modeling provide us with real 3D datasets to answer queries, such as "Wha...
International audienceVisibility computations are central in any computer graphics application. The ...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
International audienceThis paper proposes methods for efficient maintaining of the view around a poi...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
This paper describes the Visibility Octree, a data structure to accelerate 3D navigation through ver...
This paper describes the visibility octree, a data structure to accelerate 3D navigation through ver...
This work is focused on the interactive navigation through highly polygon-populated ship environmen...
International audienceIn this paper we describe a unified data-structure, the 3DVisibility Complex w...
An alternative method to the visibility preprocessing stage of rendering is implemented and tested a...
International audienceIn this paper we describe a unified data-structure, the 3D Visibility Complex ...
of scenes of polygons and smooth objects In this paper we describe a unified data-structure, the 3D ...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
International audienceIn order to do efficient visibility computations in the plane, one must deal w...
Recent advances in 3D modeling provide us with real 3D datasets to answer queries, such as "Wha...
International audienceVisibility computations are central in any computer graphics application. The ...
The core part of computer programs such as visualization softwares, rendering engines or robotics pa...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
International audienceThis paper proposes methods for efficient maintaining of the view around a poi...