This work is focused on the interactive navigation through highly polygon-populated ship environments. A conservative visibility algorithm is presented that hierarchically computes visibility for different observer positions and stores it in a new octree based structure, the Visibility Octree (VO) The VO is used during the navigation. Its main contribution is the ability to provide an effective control over the coarseness of the visibility approximation. Some results are presented for indoor ship scenes that show that the VO is efficient on densely occluded scenes
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
This work is focused on the interactive navigation through highly polygon-populated ship environment...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
This paper describes the visibility octree, a data structure to accelerate 3D navigation through ver...
This paper describes the Visibility Octree, a data structure to accelerate 3D navigation through ver...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
An alternative method to the visibility preprocessing stage of rendering is implemented and tested a...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
We've developed a new ambient occlusion technique based on an information-theoretic framework. Essen...
The traditional shipborne navigation system uses a two-dimensional electronic chart as a platform to...
The traditional shipborne navigation system uses a two-dimensional electronic chart as a platform to...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
A visual navigation system is described which uses texture mapped primitives to represent clusters o...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
This work is focused on the interactive navigation through highly polygon-populated ship environment...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
This paper describes the visibility octree, a data structure to accelerate 3D navigation through ver...
This paper describes the Visibility Octree, a data structure to accelerate 3D navigation through ver...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
An alternative method to the visibility preprocessing stage of rendering is implemented and tested a...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
We've developed a new ambient occlusion technique based on an information-theoretic framework. Essen...
The traditional shipborne navigation system uses a two-dimensional electronic chart as a platform to...
The traditional shipborne navigation system uses a two-dimensional electronic chart as a platform to...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
A visual navigation system is described which uses texture mapped primitives to represent clusters o...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
The thesis proposes a taxonomy of visibility (vis.) problems based on the dimension of the problem-r...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...