© 2016 Taylor & Francis Group, London.In this paper, we describe a novel Domain-Specific Language (DSL), which is useful for describing AI in games. This DSL is based on a firm theoretical ground of finite automata theory. We provide full specification of the language and discuss the optimized implementation. We use this DSL in the development of an educational game “Bolgar XIV”
Game semantics has emerged as a paradigm for giving semantics to a wide range of programming languag...
The purpose of this master thesis was to eliminate the technical barrier for creating pervasive game...
Abstract. We employ automata over infinite alphabets to capture the semantics of a finitary fragment...
© 2016 Taylor & Francis Group, London.In this paper, we describe a novel Domain-Specific Language (D...
In game development, the maximum number of game design iterations determines the achievable quality....
Even if Domain Specific Languages (DSL) are not well-known, they are quite used. Indeed, these langu...
The aim of thesis was to design a mathematical formalism that allows describing and exploring the pr...
The creation of computer and videogames is a challenging and multidisciplinary endeavor, requiring d...
A computer game’s artificial intelligence is often scripted using a domain-specific language designe...
Domain-Specific Modeling (DSM) has shown its effectiveness of improving software productivity in man...
Abstract. Artificial intelligence games are a very interesting tool for teaching Artificial Intellig...
The field of game AI is largely industry driven, lacking an agreed upon formalism for AI representat...
It is typical in the domain of digital games to have many de-velopment problems due to its increasin...
As participants in this Dagstuhl session address the challenge of General Video Game Playing (GVGP),...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
Game semantics has emerged as a paradigm for giving semantics to a wide range of programming languag...
The purpose of this master thesis was to eliminate the technical barrier for creating pervasive game...
Abstract. We employ automata over infinite alphabets to capture the semantics of a finitary fragment...
© 2016 Taylor & Francis Group, London.In this paper, we describe a novel Domain-Specific Language (D...
In game development, the maximum number of game design iterations determines the achievable quality....
Even if Domain Specific Languages (DSL) are not well-known, they are quite used. Indeed, these langu...
The aim of thesis was to design a mathematical formalism that allows describing and exploring the pr...
The creation of computer and videogames is a challenging and multidisciplinary endeavor, requiring d...
A computer game’s artificial intelligence is often scripted using a domain-specific language designe...
Domain-Specific Modeling (DSM) has shown its effectiveness of improving software productivity in man...
Abstract. Artificial intelligence games are a very interesting tool for teaching Artificial Intellig...
The field of game AI is largely industry driven, lacking an agreed upon formalism for AI representat...
It is typical in the domain of digital games to have many de-velopment problems due to its increasin...
As participants in this Dagstuhl session address the challenge of General Video Game Playing (GVGP),...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
Game semantics has emerged as a paradigm for giving semantics to a wide range of programming languag...
The purpose of this master thesis was to eliminate the technical barrier for creating pervasive game...
Abstract. We employ automata over infinite alphabets to capture the semantics of a finitary fragment...