In this work we provide an algorithm approximating the tangent bivector at a point of a smooth surface through inscribed triangles converging to the point, regardless their form or position with respect to the tangent plane. This result is obtained approximating Jacobian determinants of smooth plane transformations at a point x through nondegenerate triangles converging to x. We can also approximate the area of a portion of a smooth surface, through a slightly modified notion of area of inscribed triangular polyhedra approaching the surface (without any kind of constraint due to the Schwarz paradox)
A novel algorithm is presented which employs a projective extension of the Euclidean plane to identi...
AbstractWe prove a conjectured relationship between resultants and the determinants arising in the f...
algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a...
In this work we provide an algorithm approximating the tangent bivector at a point of a smooth surfa...
Replacing a smooth surface with a triangular mesh (i.e., a polyedron) "close to it " leads...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...
10.1016/j.comgeo.2006.10.003Computational Geometry: Theory and Applications392104-117CGOM
AbstractWe approximate the normals and the area of a smooth surface with the normals and the area of...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
It is well known that the area of a region in the plane can be computed by an appropriate integratio...
Abstract. We present a constructive approach for approximating the conformal map (uniformization) of...
This paper presents a new algorithm for constructing tangent plane continuous (G1) surfaces with pie...
This paper is devoted to the construction of polynomial 2-surfaces which possess a polynomial area e...
In this paper, we first review local counting methods for perimeter estimation of piecewise smooth b...
The edge masks for Loop’s triangular subdivision surface algorithm are modified resulting in surface...
A novel algorithm is presented which employs a projective extension of the Euclidean plane to identi...
AbstractWe prove a conjectured relationship between resultants and the determinants arising in the f...
algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a...
In this work we provide an algorithm approximating the tangent bivector at a point of a smooth surfa...
Replacing a smooth surface with a triangular mesh (i.e., a polyedron) "close to it " leads...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...
10.1016/j.comgeo.2006.10.003Computational Geometry: Theory and Applications392104-117CGOM
AbstractWe approximate the normals and the area of a smooth surface with the normals and the area of...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
It is well known that the area of a region in the plane can be computed by an appropriate integratio...
Abstract. We present a constructive approach for approximating the conformal map (uniformization) of...
This paper presents a new algorithm for constructing tangent plane continuous (G1) surfaces with pie...
This paper is devoted to the construction of polynomial 2-surfaces which possess a polynomial area e...
In this paper, we first review local counting methods for perimeter estimation of piecewise smooth b...
The edge masks for Loop’s triangular subdivision surface algorithm are modified resulting in surface...
A novel algorithm is presented which employs a projective extension of the Euclidean plane to identi...
AbstractWe prove a conjectured relationship between resultants and the determinants arising in the f...
algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a...