When we think about playing a game, be it a card game, board game, sport, or video game, we generally associate the act of playing with a positive experience like having fun, enjoying the interaction with others, or feeling a greater motivation to reach a certain goal. By contrast, workplace learning is often perceived as being dull. Employees are likely at some point in their career to find themselves stuck in a rigidly defined seminar for a long period of time or in front of their computer navigating through a mandatory e-learning course on a dry topic such as standards of business conduct of safety policies. In recent years, organizations have tried to leverage the motivating quality of games for more serious learning contexts. Gamific...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
The purpose of this project was to look at multiple learning theories and game design theories in or...
This proceeding was published in International Scientific Conference on eLearning and Software for E...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
As the competition for software grows companies are searching for methods of keeping users intereste...
As the competition for software grows companies are searching for methods of keeping users intereste...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Gamification is a rather significant trend in recent years. It builds on the emotional and involving...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Organizations have moved away from traditional classroom-based training to online training whereby e...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Gamification is the novel concept implying the usage of game elements and game thinking in a non-gam...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
The purpose of this project was to look at multiple learning theories and game design theories in or...
This proceeding was published in International Scientific Conference on eLearning and Software for E...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
As the competition for software grows companies are searching for methods of keeping users intereste...
As the competition for software grows companies are searching for methods of keeping users intereste...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Gamification is a rather significant trend in recent years. It builds on the emotional and involving...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Organizations have moved away from traditional classroom-based training to online training whereby e...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Gamification is the novel concept implying the usage of game elements and game thinking in a non-gam...
Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as cu...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
The purpose of this project was to look at multiple learning theories and game design theories in or...