This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account by providing players not only with guidance but also granting them an engaging game experience with a focus on exploration. This is achieved by incorporating gaze-sensitive areas that indicate the location of relevant game objects. A comparative study was carried out to validate our concept and to examine if a game supported with a gaze guidance feature triggers a more immersive game experience in comparison to a crosshair guidance version and a solution without any guidance support. In gen...
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid a...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
This paper investigates the effects of gaze-based player guidance on the perceived game experience, ...
Gaze interaction in games moved from being a tool for accessibility to be at the core of mass-market...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Gaze interaction in games is rapidly increasing with examples in mainstream franchises. This researc...
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on pl...
In this work, we challenge the Gaze interaction paradigm" What you see is what you get" to introduce...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Hülsmann F, Dankert T, Pfeiffer T. Comparing gaze-based and manual interaction in a fast-paced gamin...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Purpose – The purpose of this paper is to report research undertaken in developing improved understa...
This research is concerned with wayfinding, one of the most basic interactions of 3D action-adventur...
Purpose – The purpose of this paper is to report research undertaken in developing improved understa...
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid a...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
This paper investigates the effects of gaze-based player guidance on the perceived game experience, ...
Gaze interaction in games moved from being a tool for accessibility to be at the core of mass-market...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Gaze interaction in games is rapidly increasing with examples in mainstream franchises. This researc...
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on pl...
In this work, we challenge the Gaze interaction paradigm" What you see is what you get" to introduce...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Hülsmann F, Dankert T, Pfeiffer T. Comparing gaze-based and manual interaction in a fast-paced gamin...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Purpose – The purpose of this paper is to report research undertaken in developing improved understa...
This research is concerned with wayfinding, one of the most basic interactions of 3D action-adventur...
Purpose – The purpose of this paper is to report research undertaken in developing improved understa...
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid a...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...