Journal ArticleWe have constructed a distributed parallel ray tracing system that interactively produces isosurface renderings from large data sets on a cluster of commodity PCs. The program was derived from the SCI Institute's interactive ray tracer (*-Ray), which utilizes small to large shared memory platforms, such as the SGI Origin series, to interact with very large-scale data sets. Making this approach work efficiently on a cluster requires attention to numerous system-level issues, especially when rendering data sets larger than the address space of each cluster node
Ray tracing is a very popular algorithm for rendering of 3D objects. It yields realistic-looking res...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
The production of realistic image generated by computer requires a huge amount of computation and a ...
Figure 1: Richtmyer-Meshkov Instability time steps:0,45,180,270. With 32 Linux PCs we are able to is...
Journal ArticleInteractive ray tracing in a cluster environment requires paying close attention to t...
Journal ArticleWe present a brute-force ray tracing system for interactive volume visualization, The...
ManuscriptWe present recent results in the application of distributed shared memory to image paralle...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
Parallel ray tracing is an important concept in computer graphics, as it allows for high quality ray...
This work encapsulates three explorations into different implementations of distributed ray tracing,...
This project creates a ray-tracing and geometry distribution framework through an actor model of par...
Many large scale simulations now produce datasets that are signi cantly larger than can typically be...
We present work in progress on concurrent ray tracing with distributed computers using ``off-the-she...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
Ray tracing is a very popular algorithm for rendering of 3D objects. It yields realistic-looking res...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
The production of realistic image generated by computer requires a huge amount of computation and a ...
Figure 1: Richtmyer-Meshkov Instability time steps:0,45,180,270. With 32 Linux PCs we are able to is...
Journal ArticleInteractive ray tracing in a cluster environment requires paying close attention to t...
Journal ArticleWe present a brute-force ray tracing system for interactive volume visualization, The...
ManuscriptWe present recent results in the application of distributed shared memory to image paralle...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
Parallel ray tracing is an important concept in computer graphics, as it allows for high quality ray...
This work encapsulates three explorations into different implementations of distributed ray tracing,...
This project creates a ray-tracing and geometry distribution framework through an actor model of par...
Many large scale simulations now produce datasets that are signi cantly larger than can typically be...
We present work in progress on concurrent ray tracing with distributed computers using ``off-the-she...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
Ray tracing is a very popular algorithm for rendering of 3D objects. It yields realistic-looking res...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
The production of realistic image generated by computer requires a huge amount of computation and a ...