Journal ArticleThis paper presents a data distributed parallel raytraced volume rendering algorithm and its implementation on the CRI T3D. This algorithm distributes the data and the computational load to individual processing units to achieve fast and high-quality rendering of high-resolution data. The volume data, once distributed, is left intact. The processing nodes perform local raytracing of their subvolume concurrently. No communication between processing units is needed during this local ray-tracing process. A subimages is generated by each processing unit and the final image is obtained by compositing subimages in the proper order by the Binary-Swap algorithm. Performance of this algorithm on the T3D is presented and compared to an...
For the past twelve months, we have conducted and completed a joint research entitled "Time- Critica...
The goal of this project is to create a software application that permits the visualizationof 3D sam...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...
Journal ArticleExisting volume rendering methods, though capable of very effective visualizations, a...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
As computing technology continues to advance, computational modeling of scientific and engineering p...
In this paper we present a data parallel volume rendering algorithm with numerous advantages over pr...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
Algorithms for direct volume rendering on parallel and vector processors are investigated. Volumes a...
by Song Zou.Year shown on spine: 1997.Thesis (M.Phil.)--Chinese University of Hong Kong, 1995.Includ...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
The goal of this project is to create a software application that permits the visualizationof 3D sam...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
For the past twelve months, we have conducted and completed a joint research entitled "Time- Critica...
The goal of this project is to create a software application that permits the visualizationof 3D sam...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...
Journal ArticleExisting volume rendering methods, though capable of very effective visualizations, a...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
As computing technology continues to advance, computational modeling of scientific and engineering p...
In this paper we present a data parallel volume rendering algorithm with numerous advantages over pr...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
Algorithms for direct volume rendering on parallel and vector processors are investigated. Volumes a...
by Song Zou.Year shown on spine: 1997.Thesis (M.Phil.)--Chinese University of Hong Kong, 1995.Includ...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
The goal of this project is to create a software application that permits the visualizationof 3D sam...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
For the past twelve months, we have conducted and completed a joint research entitled "Time- Critica...
The goal of this project is to create a software application that permits the visualizationof 3D sam...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...