Complex realistic human motion sequences satisfying environmental constraints can be created by motion capture, which is a reliable way to reproduce human motions. However, motion capture data is difficult to modify in order to obtain variant motion sequences for multiple tasks. In this thesis, a system for synthesizing complex realistic human motion sequences based on a small group of sample motions to satisfy constraints is proposed. Methods are proposed for the system to preprocesses raw motion capture data to create sample motions that can be easily modified for the purpose of meeting specific requirements, while maintaining the subtleties of the origin motion capture data. Methods for the system to scan user-input constraints, to choos...
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
International audienceMotion capture technologies are commonly used in the field of computer animati...
International audienceMotion capture technologies are commonly used in the field of computer animati...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
International audienceMotion capture technologies are commonly used in the field of computer animati...
We present a technique for interactive synthesis of a con-tinuous human motion specified by given co...
. This paper is concerned with the post-processing of motioncaptured data. The post-processing is ne...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
A huge collection of character animation techniques has been developed to date and impressive result...
A technique is proposed for creating new animations from a set of representative example motions sto...
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
International audienceMotion capture technologies are commonly used in the field of computer animati...
International audienceMotion capture technologies are commonly used in the field of computer animati...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
International audienceMotion capture technologies are commonly used in the field of computer animati...
We present a technique for interactive synthesis of a con-tinuous human motion specified by given co...
. This paper is concerned with the post-processing of motioncaptured data. The post-processing is ne...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
A huge collection of character animation techniques has been developed to date and impressive result...
A technique is proposed for creating new animations from a set of representative example motions sto...
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...