OBJECTIVE Developing and validating an instrument to evaluate the playfulness of games in health education contexts. METHODOLOGY A methodological, exploratory and descriptive research, developed in two stages: 1. Application of an open questionnaire to 50 graduate students, with content analysis of the answers and calculation of Kappa coefficient for defining items; 2. Procedures for construction of scales, with content validation by judges and analysis of the consensus estimate byContent Validity Index(CVI). RESULTS 53 items regarding the restless character of the games in the dimensions of playfulness, the formative components of learning and the profiles of the players. CONCLUSION Ludicity can be assessed by validated items related to...
Objective: identify the playful technologies used by health professionals for adolescents. Method: I...
This study aimed to validate a dietary guided educational game to diabetes mellitus patients conside...
This dissertation aims to identify the contributions of a teaching method, centered in a ludic educa...
Objetivo: elaborar e validar um instrumento para a avaliação da ludicidade de jogos em contextos edu...
Abstract OBJECTIVE Developing and validating an instrument to evaluate the playfulness of games in ...
Educational assessment can be planned within the educational objectives previously established by th...
O jogo educativo adaptado aparece como modo diferente de aquisiÃÃo de informaÃÃes, no qual o process...
The importance of using educational games in the school context cannot be denied. Therefore, this ar...
Advances in technology have influenced new parameters for contemporary society and it’s not differen...
OBJETIVO: Avaliar a utilização de um jogo educativo sobre doenças respiratórias infantis por agentes...
The study examined the games literacy (understanding rules, games values, dis- tinction between good...
Patient safety stands out as a current area of great relevance to the care provided by the health s...
ResumoO estudo examinou a compreensão holística do jogo (compreensão de regras, valores, distinção e...
This article aims to discuss possibilities for assessing reading and writing in the literacy cycle b...
Objetivo: identificar, na literatura, a eficácia do uso de serious games para a melhoria do conhecim...
Objective: identify the playful technologies used by health professionals for adolescents. Method: I...
This study aimed to validate a dietary guided educational game to diabetes mellitus patients conside...
This dissertation aims to identify the contributions of a teaching method, centered in a ludic educa...
Objetivo: elaborar e validar um instrumento para a avaliação da ludicidade de jogos em contextos edu...
Abstract OBJECTIVE Developing and validating an instrument to evaluate the playfulness of games in ...
Educational assessment can be planned within the educational objectives previously established by th...
O jogo educativo adaptado aparece como modo diferente de aquisiÃÃo de informaÃÃes, no qual o process...
The importance of using educational games in the school context cannot be denied. Therefore, this ar...
Advances in technology have influenced new parameters for contemporary society and it’s not differen...
OBJETIVO: Avaliar a utilização de um jogo educativo sobre doenças respiratórias infantis por agentes...
The study examined the games literacy (understanding rules, games values, dis- tinction between good...
Patient safety stands out as a current area of great relevance to the care provided by the health s...
ResumoO estudo examinou a compreensão holística do jogo (compreensão de regras, valores, distinção e...
This article aims to discuss possibilities for assessing reading and writing in the literacy cycle b...
Objetivo: identificar, na literatura, a eficácia do uso de serious games para a melhoria do conhecim...
Objective: identify the playful technologies used by health professionals for adolescents. Method: I...
This study aimed to validate a dietary guided educational game to diabetes mellitus patients conside...
This dissertation aims to identify the contributions of a teaching method, centered in a ludic educa...