"Errare humanum est" - To err is human (Hieronymus, Epistle 57, 12); this fact has been known throughout time, and inevitably this means that humans writing computer programs are bound to introduce errors. With computers operating in Frankenstein's Igor mode, 'Your wish is my command', executing instructions without questioning their validity, errors introduced by humans are carried out. When adding parallel programming with message passing an error in one process can spread like a virus through message passing to other processes. Much research has been done on debugging sequential programs, and most of these theories and results apply directly to parallel programs, but the set of potential errors dramatically increases in size when...
Writing multithreaded software for multicore computers confronts many developers with the difficulty...
This paper addresses the problem of debugging distributed programs executing on distributed memory p...
Multicore is here to stay. To keep up with the hardware innovation, software developers mustmove fro...
In this paper a description is given of a partly implemented parallel debugger for the Twente Univer...
Relative debugging is a system which allows a programmer to compare the state of two executing progr...
Many complex and computation intensive problems can be solved efficiently using parallel programs on...
A common debugging strategy involves re-executing a program (on a given input) over and over, each t...
This paper describes the preliminary results of a project investigating approaches to dynamic debugg...
Debugging is generally considered to be difficult. The increased complexity and non determinism of p...
During the correctness debugging of non-deterministic message-passing programs the software engineer...
This paper discusses a new debugging strategy for parallel programs, called parallel relative debugg...
Debugging MIMD programs is often a delicate job. As a matter of fact, they can have different behavi...
Parallel programs are more difficult to debug than sequential programs because of their increase in ...
In message passing programs, once a process terminates with an unexpected error, the terminated proc...
Abstract. Writing multithreaded software for multicore computers con-fronts many developers with the...
Writing multithreaded software for multicore computers confronts many developers with the difficulty...
This paper addresses the problem of debugging distributed programs executing on distributed memory p...
Multicore is here to stay. To keep up with the hardware innovation, software developers mustmove fro...
In this paper a description is given of a partly implemented parallel debugger for the Twente Univer...
Relative debugging is a system which allows a programmer to compare the state of two executing progr...
Many complex and computation intensive problems can be solved efficiently using parallel programs on...
A common debugging strategy involves re-executing a program (on a given input) over and over, each t...
This paper describes the preliminary results of a project investigating approaches to dynamic debugg...
Debugging is generally considered to be difficult. The increased complexity and non determinism of p...
During the correctness debugging of non-deterministic message-passing programs the software engineer...
This paper discusses a new debugging strategy for parallel programs, called parallel relative debugg...
Debugging MIMD programs is often a delicate job. As a matter of fact, they can have different behavi...
Parallel programs are more difficult to debug than sequential programs because of their increase in ...
In message passing programs, once a process terminates with an unexpected error, the terminated proc...
Abstract. Writing multithreaded software for multicore computers con-fronts many developers with the...
Writing multithreaded software for multicore computers confronts many developers with the difficulty...
This paper addresses the problem of debugging distributed programs executing on distributed memory p...
Multicore is here to stay. To keep up with the hardware innovation, software developers mustmove fro...