An algorithm is presented which fills contours described by a set of pixels whose locations are given in unsorted linear quadtree (LQT) form. Each pixel requires an associated blocking code which indicates locally in which direction the region should grow. The technique takes advantage of certain characteristics of LQT location codes to determine if the boundary pixels fall on the edges or vertices of lower resolution LQT cells. This information allows for the automatic determination of boundary cells after the pixels have been inserted into a regular quadtree. Remaining uncoloured cells are coloured using conventional techniques. The algorithm compares favourably with existing LQT filling algorithms both in time and space complexity...
An algorithm is presented that performs set operations (e.g., union or intersection) on two unaligne...
A number of algorithms are presented for obtaining~a~i&?ter representation for an image given it...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
Given a digital binary image represented in a linear quadtree, its border is to be found as another...
AbstractAn algorithm is given for the determination of all connected components of a given region. T...
An algorithm is presented for constructing a quadtree for a region given its boundary in the form of...
We consider the problem of building a quadtree subdivision for a set E of n non-intersecting edges i...
The paper deals with the conversion of a raster-scanned binary image to a linear quadtree (LQT). By ...
A modification of the linear quadtree [3], the threaded linear hierarchical quadtree (TLHQT), is pro...
Abstract. In this paper we investigate data structures obtained by a recursive partitioning of the m...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...
A quadtree algorithm is developed to render deformed, intersecting parametric surfaces with inside-o...
The leaves of a quadtree can be specified by their colour, size, and position in one 32-bit word of ...
Spatial data representation and compression has become a focus issue in computer graphics and image...
In this paper we investigate data-structures obtained by a recursive partitioning of the input domai...
An algorithm is presented that performs set operations (e.g., union or intersection) on two unaligne...
A number of algorithms are presented for obtaining~a~i&?ter representation for an image given it...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
Given a digital binary image represented in a linear quadtree, its border is to be found as another...
AbstractAn algorithm is given for the determination of all connected components of a given region. T...
An algorithm is presented for constructing a quadtree for a region given its boundary in the form of...
We consider the problem of building a quadtree subdivision for a set E of n non-intersecting edges i...
The paper deals with the conversion of a raster-scanned binary image to a linear quadtree (LQT). By ...
A modification of the linear quadtree [3], the threaded linear hierarchical quadtree (TLHQT), is pro...
Abstract. In this paper we investigate data structures obtained by a recursive partitioning of the m...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...
A quadtree algorithm is developed to render deformed, intersecting parametric surfaces with inside-o...
The leaves of a quadtree can be specified by their colour, size, and position in one 32-bit word of ...
Spatial data representation and compression has become a focus issue in computer graphics and image...
In this paper we investigate data-structures obtained by a recursive partitioning of the input domai...
An algorithm is presented that performs set operations (e.g., union or intersection) on two unaligne...
A number of algorithms are presented for obtaining~a~i&?ter representation for an image given it...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...