Abstract. In this paper we investigate data structures obtained by a recursive partitioning of the multidimensional input domain into regions of equal size. One of the best known examples of such a structure is the quadtree. It is used here as a basis for more complex data structures. We also provide multidimensional versions of the stratified tree by van Emde Boas [vEB]. We show that under the assumption that the input points have limited precision (i.e., are drawn from the integer grid of size u) these data structures yield efficient solutions to many important problems. In particular, they allow us to achieve O(log log u) time per operation for dynamic approximate nearest neighbor (under insertions and deletions) and exact on-line closes...
Abstract. Let G be a (possibly disconnected) planar subdivision and let D be a probabil-ity measure ...
AbstractGiven partial distance information in a set of n points on the real line, we want to figure ...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...
In this paper we investigate data-structures obtained by a recursive partitioning of the input domai...
In the $k$-dimensional rectangular point location problem, we have to store a set of $n$ non-overlap...
AbstractIn the k-dimensional rectangular point location problem, we have to store a set of n non-ove...
We apply van Emde Boas-type stratified trees to point location problems in rectangular subdivisions ...
A kinetic data structure for the maintenance of a multidimensional range search tree is introduced. ...
This paper presents a new quadtree structure: Cardinal Neighbor Quadtrees (CN-Quadtree), that allows...
In this paper we giveapproximation algorithms for several proximity problems in high dimensional spa...
The leafs of the BBD tree define a subdivision of space, with the following properties. 1. Each cell...
Let S be a planar polygonal subdivision with n edges contained in the unit square. We present a data...
A data structure is presented for point location in connected planar subdivisions when the distribut...
We present a new multi-dimensional data structure, which we call the skip quadtree ( for point data ...
In this project, we study proximity problems in high dimensional space. We give efficient algorithms...
Abstract. Let G be a (possibly disconnected) planar subdivision and let D be a probabil-ity measure ...
AbstractGiven partial distance information in a set of n points on the real line, we want to figure ...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...
In this paper we investigate data-structures obtained by a recursive partitioning of the input domai...
In the $k$-dimensional rectangular point location problem, we have to store a set of $n$ non-overlap...
AbstractIn the k-dimensional rectangular point location problem, we have to store a set of n non-ove...
We apply van Emde Boas-type stratified trees to point location problems in rectangular subdivisions ...
A kinetic data structure for the maintenance of a multidimensional range search tree is introduced. ...
This paper presents a new quadtree structure: Cardinal Neighbor Quadtrees (CN-Quadtree), that allows...
In this paper we giveapproximation algorithms for several proximity problems in high dimensional spa...
The leafs of the BBD tree define a subdivision of space, with the following properties. 1. Each cell...
Let S be a planar polygonal subdivision with n edges contained in the unit square. We present a data...
A data structure is presented for point location in connected planar subdivisions when the distribut...
We present a new multi-dimensional data structure, which we call the skip quadtree ( for point data ...
In this project, we study proximity problems in high dimensional space. We give efficient algorithms...
Abstract. Let G be a (possibly disconnected) planar subdivision and let D be a probabil-ity measure ...
AbstractGiven partial distance information in a set of n points on the real line, we want to figure ...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...