Every day, millions of players around the world engage in fictional worlds that appear profoundly religious, incorporating religious imagery, narratives and rituals. Despite living in an age of supposed secularization, they are playing Assassin’s Creed (Ubisoft, 2007), Dark Souls (FromSoftware, 2011), World of Warcraft (Blizzard, 2004) or other games across genres and platforms that delve into distinctly Christian worldviews, Hindu imagery, and esoteric, pagan and animistic traditions (Aupers, 2014). Notwithstanding this omnipresence of religion in games, however, a large part of gamers playing these games identify as atheists, agnostics or otherwise non-practicing (Hornbeck 2012). At the same time, players of manifold faiths engage in play...