Players of videogames are talking about religion. Despite longstanding theories of Western religious decline, recent scholarship has assessed that religious traditions and narratives feature prominently in videogames. In order to answer how player communities in game culture deal with religion in games, this study analyzes online discussions (N=100) and interviews with strategically selected players (N=20) to assess which games provoke discussions about religion, which religious topics are discussed about these games and what implications this has for theories of religious privatization. Based on the analysis, players are divided into four ideal-typical positions: players of all beliefs either Reject, Debunk, Debate or actively Connect wit...
This book formulates a new theological approach to the study of religion in gaming. Video games have...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
In ‘secular’ Western societies, religious topics permeate media texts of books, films, series and ga...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
This chapter focuses on player communities. Based on an analysis of discussions on religion in games...
This study sets forth to analyze and categorize attitudes shown by communities of players on interne...
© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM. This study sets...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
Despite theories of secularization, millions of video game players freely engage with fictional worl...
Every day, millions of players around the world engage in fictional worlds that appear profoundly re...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Video game studies are a relative young but flourishing academic discipline. But within game studies...
This study is an analysis of religion in video games and makes the case that more formal work needs ...
This chapter concludes that there is a disjunction between the production and consumption of religio...
Modern religious plurality invites religious and non-religious people to navigate four interreligiou...
This book formulates a new theological approach to the study of religion in gaming. Video games have...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
In ‘secular’ Western societies, religious topics permeate media texts of books, films, series and ga...
Players of videogames are talking about religion. Despite longstanding theories of Western religious...
This chapter focuses on player communities. Based on an analysis of discussions on religion in games...
This study sets forth to analyze and categorize attitudes shown by communities of players on interne...
© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM. This study sets...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
Despite theories of secularization, millions of video game players freely engage with fictional worl...
Every day, millions of players around the world engage in fictional worlds that appear profoundly re...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
Video game studies are a relative young but flourishing academic discipline. But within game studies...
This study is an analysis of religion in video games and makes the case that more formal work needs ...
This chapter concludes that there is a disjunction between the production and consumption of religio...
Modern religious plurality invites religious and non-religious people to navigate four interreligiou...
This book formulates a new theological approach to the study of religion in gaming. Video games have...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
In ‘secular’ Western societies, religious topics permeate media texts of books, films, series and ga...