International audienceIn this article, we describe the modifications of MagicWord, a language learning game focused on accuracy, in order to allow the integration of new languages. We first describe the motivations behind the design of the game. Then we explain the modifications performed before exploring the consequences both game-wise and language learning-wise. In order to improve their replay-value, language learning games need to rely on language resources of diverse complexity depending on their rules and objectives. In this paper, we tackle the issue of providing multi-language resources for a language learning letter game, MagicWord. Before exploring the technical difficulties as well as their intricacies both in terms of language r...
Abstract. Natural languages are the ultimate knowledge representation languages. Everything that can...
Based on the distinction between "game " and "play " in game theory this paper d...
This article is considered the problem of teaching foreign language through games and the impact of ...
In the context of the Gamer work package as part of the Idefi Innovalangues project, we aim at produ...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
International audienceIn this presentation, we aim to give an overview of the improvements made to t...
International audienceIn this presentation, we aim to give an overview of the improvements made to t...
International audienceIn the context of the Gamer work package, we aim at producing gaming resources...
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly a...
International audienceIn this paper, we present two versions of a learning game developed respective...
International audienceIn this paper, we present two versions of a learning game developed respective...
Natural languages are the ultimate knowledge representation languages. Everything that can be expres...
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mob...
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly a...
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly a...
Abstract. Natural languages are the ultimate knowledge representation languages. Everything that can...
Based on the distinction between "game " and "play " in game theory this paper d...
This article is considered the problem of teaching foreign language through games and the impact of ...
In the context of the Gamer work package as part of the Idefi Innovalangues project, we aim at produ...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
International audienceIn this presentation, we aim to give an overview of the improvements made to t...
International audienceIn this presentation, we aim to give an overview of the improvements made to t...
International audienceIn the context of the Gamer work package, we aim at producing gaming resources...
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly a...
International audienceIn this paper, we present two versions of a learning game developed respective...
International audienceIn this paper, we present two versions of a learning game developed respective...
Natural languages are the ultimate knowledge representation languages. Everything that can be expres...
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mob...
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly a...
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly a...
Abstract. Natural languages are the ultimate knowledge representation languages. Everything that can...
Based on the distinction between "game " and "play " in game theory this paper d...
This article is considered the problem of teaching foreign language through games and the impact of ...