The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation
Knowing that education is a part of important element in economic growth, this research was focused ...
Education is evolving and is taking advantage of the digital society. Classrooms, study material, co...
Education is evolving and is taking advantage of the digital society. Classrooms, study material, co...
International audienceIn this presentation, we aim to give an overview of the improvements made to t...
International audienceIn this presentation, we aim to give an overview of the improvements made to t...
In the context of the Gamer work package as part of the Idefi Innovalangues project, we aim at produ...
International audienceIn this paper, we present two versions of a learning game developed respective...
This paper presents an educational game which aids learners with foreign lexicon acquisition while e...
International audienceIn this paper, we present two versions of a learning game developed respective...
This paper presents an educational game which aids learners with foreign lexicon acquisition while e...
International audienceIn this article, we describe the modifications of MagicWord, a language learni...
This paper describes the design of an implemented software system intended to accomplish a specific ...
International audienceIn the context of the Gamer work package, we aim at producing gaming resources...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Knowing that education is a part of important element in economic growth, this research was focused ...
Education is evolving and is taking advantage of the digital society. Classrooms, study material, co...
Education is evolving and is taking advantage of the digital society. Classrooms, study material, co...
International audienceIn this presentation, we aim to give an overview of the improvements made to t...
International audienceIn this presentation, we aim to give an overview of the improvements made to t...
In the context of the Gamer work package as part of the Idefi Innovalangues project, we aim at produ...
International audienceIn this paper, we present two versions of a learning game developed respective...
This paper presents an educational game which aids learners with foreign lexicon acquisition while e...
International audienceIn this paper, we present two versions of a learning game developed respective...
This paper presents an educational game which aids learners with foreign lexicon acquisition while e...
International audienceIn this article, we describe the modifications of MagicWord, a language learni...
This paper describes the design of an implemented software system intended to accomplish a specific ...
International audienceIn the context of the Gamer work package, we aim at producing gaming resources...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Knowing that education is a part of important element in economic growth, this research was focused ...
Education is evolving and is taking advantage of the digital society. Classrooms, study material, co...
Education is evolving and is taking advantage of the digital society. Classrooms, study material, co...