Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create games should become part of a computing science curriculum. However, game development is more than a massive programming endeavor. Today’s games are largely about generating content within multidisciplinary teams. CMPUT 250 is a new computing science course at the University of Alberta that emphasizes creating games in multidisciplinary teams. This paper describes our experiences with the course, emphasizing the issues of multidisciplinary interactions: teaching, teamwork, and evaluation
The purpose of this paper is to describe and analyse student engagement, and emerging collaboration ...
Games that teach, serious games, have been proposed, among other reasons, to address the growing gap...
Computer games are an often cited motivational tool used as assignments in introductory programming ...
In this paper, we introduce a multidisciplinary and multifaceted pedagogical approach to enhance gam...
M any universities with a Computer Science (CS) curriculum now offer a game develop-ment course in a...
This paper presents a course in the design and implementation f computer games, offered as an upper-...
Position paper for the ACM SIGGRAPH/Eurographics Computer Graphics Education Workshop 200
The Computer Game industry is big business, the demand for graduates is high, indeed there is a cont...
In the past 3-4 years there has been a significant interest in computer games in University and coll...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This paper considers how gaming has been infused into the computing curriculum of institutions in th...
A variety of approaches exist to teach computer science concepts to students from K-12 to graduate s...
In this paper, we report on the efforts at the University of Southern California to teach computer s...
Abstract: This paper presents an experience of teaching-learning through digital games with computer...
This paper reviews the teaching of computer games as an academic subject for students at university ...
The purpose of this paper is to describe and analyse student engagement, and emerging collaboration ...
Games that teach, serious games, have been proposed, among other reasons, to address the growing gap...
Computer games are an often cited motivational tool used as assignments in introductory programming ...
In this paper, we introduce a multidisciplinary and multifaceted pedagogical approach to enhance gam...
M any universities with a Computer Science (CS) curriculum now offer a game develop-ment course in a...
This paper presents a course in the design and implementation f computer games, offered as an upper-...
Position paper for the ACM SIGGRAPH/Eurographics Computer Graphics Education Workshop 200
The Computer Game industry is big business, the demand for graduates is high, indeed there is a cont...
In the past 3-4 years there has been a significant interest in computer games in University and coll...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This paper considers how gaming has been infused into the computing curriculum of institutions in th...
A variety of approaches exist to teach computer science concepts to students from K-12 to graduate s...
In this paper, we report on the efforts at the University of Southern California to teach computer s...
Abstract: This paper presents an experience of teaching-learning through digital games with computer...
This paper reviews the teaching of computer games as an academic subject for students at university ...
The purpose of this paper is to describe and analyse student engagement, and emerging collaboration ...
Games that teach, serious games, have been proposed, among other reasons, to address the growing gap...
Computer games are an often cited motivational tool used as assignments in introductory programming ...