A surface reconstruction algorithm takes as input a set of sample points from an unknown closed and smooth surface in 3-d space, and produces a piece-wise linear approximation of the surface that contains the sample points. Recently, several algorithms with a correctness guarantee have been proposed. They have unfortunately a worst-case running time that is quadratic in the size of the input because they are based on the construction of 3-d Voronoi diagrams or Delaunay tetrahedrizations which can have quadratic size. In this paper, we describe a new algorithm that also has a correctness guarantee but whose worst-case running time is ¢¤£¦¥¨§�©���¥� � where ¥ is the input size. This is actually optimal. As in some of the previous algorithms, ...
The notion of ε-sample, introduced by Amenta and Bern, has proven to be a key concept in the theory ...
Delaunay triangulations and Voronoi diagrams have found numerous applications in surface modeling, s...
The problem of computing a piecewise linear approximation to the surface from a set of sample points...
A surface reconstruction algorithm takes as input a set of sample points from an unknown closed and ...
We give a simple combinatorial algorithm that computes a piecewise-linear approximation of a smooth ...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We present a practical reconstruction algorithm that generates a surface triangulation from an input...
We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized ...
Advanced 3D scanning technologies enable us to obtain dense and accurate surface sample point sets. ...
We introduce a new surface representation, the patchwork, to extend the problem of surface reconstru...
Many applications produce three-dimensional points that must be further processed to generate a surf...
textThe Delaunay triangulation is one of the fundamental problems in computational geometry, dual t...
textThe Delaunay triangulation is one of the fundamental problems in computational geometry, dual t...
International audienceWe present a method for reconstructing a 3D surface triangulation from an inpu...
The notion of ε-sample, introduced by Amenta and Bern, has proven to be a key concept in the theory ...
Delaunay triangulations and Voronoi diagrams have found numerous applications in surface modeling, s...
The problem of computing a piecewise linear approximation to the surface from a set of sample points...
A surface reconstruction algorithm takes as input a set of sample points from an unknown closed and ...
We give a simple combinatorial algorithm that computes a piecewise-linear approximation of a smooth ...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We present a practical reconstruction algorithm that generates a surface triangulation from an input...
We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized ...
Advanced 3D scanning technologies enable us to obtain dense and accurate surface sample point sets. ...
We introduce a new surface representation, the patchwork, to extend the problem of surface reconstru...
Many applications produce three-dimensional points that must be further processed to generate a surf...
textThe Delaunay triangulation is one of the fundamental problems in computational geometry, dual t...
textThe Delaunay triangulation is one of the fundamental problems in computational geometry, dual t...
International audienceWe present a method for reconstructing a 3D surface triangulation from an inpu...
The notion of ε-sample, introduced by Amenta and Bern, has proven to be a key concept in the theory ...
Delaunay triangulations and Voronoi diagrams have found numerous applications in surface modeling, s...
The problem of computing a piecewise linear approximation to the surface from a set of sample points...