Abstract. In this article we define and classify virtual reality interfaces (VRI). The goal is to provide those interested in such interfaces with a solid and unified framework on VRI. This framework gives an overview of VRI, and allows one to see the different categories of VRI, the relations between them, the levels of analysis, and the terms used. The classification starts from the fact that, to exist and be used in a virtual world, the objects of this world first have to be created and to allow interaction with the user. This led us to define two sides in the classification. The Designer side concerns the modeling of objects and includes modeling interfaces. The User side concerns the interaction with the objects of the world, and inclu...
The computer is a tool, a complex artefact that is used to extend our reach. A computer system can p...
International audienceThe purpose of virtual reality is to make possible a sensorimotor and cognitiv...
Virtual reality is an enabling technology in computer Graphics which integrates human users with com...
Virtual Reality-based user interfaces (VRUIs) are expected to bring about a revolution in computing....
Virtual Reality-based user interfaces (VRUIs) are expected to bring about a revolution in computing....
Virtual reality based user interfaces (VRUIs) are expected to bring about a revolution in computing....
The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in t...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Virtual Reality-based user interfaces (VRUIs) are expected to bring about a revolution in computing....
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
The paper presents part of a research developed close to LRV, Laboratory of Virtual Reality of the p...
Interaction between a user inside a virtual space and virtual objects is described. Incorporating a ...
This thesis concerns the issues involved in the development of virtual environments (VEs). VEs are m...
This chapter proposes a 3D hand input-based interface infrastructure to improve user experiences for...
In this paper we will present a classification scheme for applications, the 4W-model, which helps to...
The computer is a tool, a complex artefact that is used to extend our reach. A computer system can p...
International audienceThe purpose of virtual reality is to make possible a sensorimotor and cognitiv...
Virtual reality is an enabling technology in computer Graphics which integrates human users with com...
Virtual Reality-based user interfaces (VRUIs) are expected to bring about a revolution in computing....
Virtual Reality-based user interfaces (VRUIs) are expected to bring about a revolution in computing....
Virtual reality based user interfaces (VRUIs) are expected to bring about a revolution in computing....
The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in t...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Virtual Reality-based user interfaces (VRUIs) are expected to bring about a revolution in computing....
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
The paper presents part of a research developed close to LRV, Laboratory of Virtual Reality of the p...
Interaction between a user inside a virtual space and virtual objects is described. Incorporating a ...
This thesis concerns the issues involved in the development of virtual environments (VEs). VEs are m...
This chapter proposes a 3D hand input-based interface infrastructure to improve user experiences for...
In this paper we will present a classification scheme for applications, the 4W-model, which helps to...
The computer is a tool, a complex artefact that is used to extend our reach. A computer system can p...
International audienceThe purpose of virtual reality is to make possible a sensorimotor and cognitiv...
Virtual reality is an enabling technology in computer Graphics which integrates human users with com...