Interaction between a user inside a virtual space and virtual objects is described. Incorporating a user's live image into a virtual space enables him/her to exist in the same place as objects and to interact with them. There are, however, the lack of guideline to design interaction style makes users confused about how to use it. This article proposes a common implementation framework that forces the interaction to be physically realistic. As a result, the look & feel of interaction becomes uniform. In a ball game application and virtual electronic controllers made by this framework, a user manipulated/played in the same way as those in the real world. This framework could provide novice-friendly or hands-free interface ubiquitous around pu...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
Interaction between a user inside a virtual space and virtual objects is described. Incorporating a ...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Virtual reality (VR) systems have been increasingly used in recent years in various domains, such as...
This chapter proposes a 3D hand input-based interface infrastructure to improve user experiences for...
In this paper we outline a paradigm that has existed in interface and interaction design for Virtual...
As the first step in a project to examine the quality of interactions in the relatively young field ...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
Virtual Reality (VR) techniques allow the creation of realistic representations of an individual. Th...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
The focus of Virtual Reality has gone from research to widespread adoption in entertainment and prac...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
Interaction between a user inside a virtual space and virtual objects is described. Incorporating a ...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Virtual reality (VR) systems have been increasingly used in recent years in various domains, such as...
This chapter proposes a 3D hand input-based interface infrastructure to improve user experiences for...
In this paper we outline a paradigm that has existed in interface and interaction design for Virtual...
As the first step in a project to examine the quality of interactions in the relatively young field ...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
Virtual Reality (VR) techniques allow the creation of realistic representations of an individual. Th...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
The focus of Virtual Reality has gone from research to widespread adoption in entertainment and prac...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...