We present novel algorithms for updating bounding volume hierarchies of objects undergoing arbitrary deformations. Therefore, we introduce two new data structures, the kinetic AABB tree and the kinetic BoxTree. The event-based approach of the kinetic data structures framework enables us to show that our algorithms are optimal in the number of updates. Moreover, we show a lower bound for the total number of BV updates, which is independent of the number of frames. We used our kinetic bounding volume hierarchies for collision detection and performed a comparison with the classical bottomup update method. The results show that our algorithms perform up to ten times faster in practically relevant scenarios
This paper presents a framework that uses the outputs of model simplification to guide the construct...
Abstract. Kinetic data structures provide a framework for computing combinatorial properties of cont...
In this paper we reconsider pairwise collision detection for rigid motions using a k-DOP bounding vo...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
We present new geometric data structures for collision detection and more, including: Inner Sphere T...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
We present a scheme for exact collision detection between complex models undergoing rigid motion and...
We describe a fast and accurate collision-detection algorithm specialised for models deformed by mor...
This master’s thesis explores a new mechanism for maintaining Bounding-Volume Hierarchies (BVH) of d...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present new geometric data structures for collision detection and more, including: Inner Sphere T...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
Abstract. Kinetic data structures provide a framework for computing combinatorial properties of cont...
In this paper we reconsider pairwise collision detection for rigid motions using a k-DOP bounding vo...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
We present new geometric data structures for collision detection and more, including: Inner Sphere T...
An algorithm to detect collisions between both rigid and deformable objects is presented. The approa...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
We present a scheme for exact collision detection between complex models undergoing rigid motion and...
We describe a fast and accurate collision-detection algorithm specialised for models deformed by mor...
This master’s thesis explores a new mechanism for maintaining Bounding-Volume Hierarchies (BVH) of d...
Collision detection is of paramount importance for many applications in computer graphics and visual...
We present new geometric data structures for collision detection and more, including: Inner Sphere T...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
This paper presents a framework that uses the outputs of model simplification to guide the construct...
Abstract. Kinetic data structures provide a framework for computing combinatorial properties of cont...
In this paper we reconsider pairwise collision detection for rigid motions using a k-DOP bounding vo...