This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space Partition trees, to allow these be constructed from the original scene polygons in arbitrary order and to support for fast reconstruction after a change in scene geometry. Timings using sample scenes are presented that indicate substantial savings both in terms of computation time and shadows produced
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...
This study introduces Soft Bilateral Filtering Shadows method of dynamic scenes, which uses multi-ma...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
International audienceThe fast identification of shadow regions due to area light sources is necessa...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
This paper describes a fast, practical algorithm to compute the shadow boundariesin a polyhedral sce...
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
The computation of soft shadows created by area light sources is a well-known problem in computer gr...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Shadows are one of the most important effects to create realism in rendering. Most real-time applica...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Rendering pixel-accurate shadows in scenes lit by a point lightsource in real time is still a challe...
International audienceThe calculation of detailed shadows remains one of the most difficult challeng...
Rendering pixel-accurate shadows in scenes lit by a point lightsource in real time is still a challe...
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...
This study introduces Soft Bilateral Filtering Shadows method of dynamic scenes, which uses multi-ma...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
International audienceThe fast identification of shadow regions due to area light sources is necessa...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
This paper describes a fast, practical algorithm to compute the shadow boundariesin a polyhedral sce...
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
The computation of soft shadows created by area light sources is a well-known problem in computer gr...
Methods for solving shadow problems by solving instances of visibility problems have long been known...
Shadows are one of the most important effects to create realism in rendering. Most real-time applica...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Rendering pixel-accurate shadows in scenes lit by a point lightsource in real time is still a challe...
International audienceThe calculation of detailed shadows remains one of the most difficult challeng...
Rendering pixel-accurate shadows in scenes lit by a point lightsource in real time is still a challe...
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...
This study introduces Soft Bilateral Filtering Shadows method of dynamic scenes, which uses multi-ma...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...