Rendering pixel-accurate shadows in scenes lit by a point lightsource in real time is still a challenging problem. For scenes of moderate complexity, algorithms based on Shadow Volumes are by far the most efficient in most cases, but traditionally, these algorithms struggle with views where the volumes generate a very high depth complexity. Recently, a method was suggested that alleviates this problem by testing each individual triangle shadow volume against a hierarchical depth map, allowing volumes that are in front of, or behind, the rendered view samples to be efficiently culled. In this paper, we show that this algorithm can be greatly improved by building a full 3D acceleration structure over the view samples and testing per-triangle ...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
Rendering pixel-accurate shadows in scenes lit by a point lightsource in real time is still a challe...
Rendering pixel-accurate shadows in scenes lit by a point lightsource in real time is still a challe...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
This paper presents a new simple, fast and robust approach in computation of per-sample precise shad...
International audienceReal-time shadow algorithms based on geometry generally produce high quality s...
Abstract Shadow maps sample scene visibility in the light source space and offer an efficient soluti...
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics ha...
International audienceThe calculation of detailed shadows remains one of the most difficult challeng...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
Rendering pixel-accurate shadows in scenes lit by a point lightsource in real time is still a challe...
Rendering pixel-accurate shadows in scenes lit by a point lightsource in real time is still a challe...
This paper presents a novel method for generating pixel-accurate shadows from point light-sources in...
International audienceReal-time shadows remain a challenging problem in computer graphics. In this c...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
This paper presents a new simple, fast and robust approach in computation of per-sample precise shad...
International audienceReal-time shadow algorithms based on geometry generally produce high quality s...
Abstract Shadow maps sample scene visibility in the light source space and offer an efficient soluti...
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics ha...
International audienceThe calculation of detailed shadows remains one of the most difficult challeng...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Figure 1: An example of using our algorithm to evaluate precomputed shadows from the sun when viewin...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility....
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...