For some graphics applications, object interiors and hard-to-see regions contribute little to the final images and need not be processed. In this paper, we define a view-independent visibility measure on mesh surfaces based on the visibility function between the surfaces and a surrounding sphere of cameras. We demonstrate the usefulness of this measure with a visibility-guided simplification algorithm. Mesh simplification reduces the polygon counts of 3D models and speeds up the rendering process. Many mesh simplification algorithms are based on sequences of edge collapses that minimize geometric and attribute errors. By combining the surface visibility measure with a geometric error measure, we obtain simplified models with improvement pro...
The notion of visibility is central in computer graphics and computational geometry. A visibility co...
Industrial 3D models are usually characterized by a large number of hidden faces and it is very impo...
Industrial 3D models are usually characterized by a large number of hidden faces and it is very impo...
Salient features in 3D meshes such as small high-curvature details in the middle of largely flat reg...
Abstract. In this paper, we introduce a novel model-based visibility measure for geometric primitive...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
In this paper, we introduce a novel model-based visibility measure for geometric primitives called v...
In this paper, a new viewpoint-based simplification approach is proposed for polygonal meshes. This ...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
In this paper, a new viewpoint-based simplification approach is proposed for polygonal meshes. This ...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
We present a method to perform occlusion culling on moving objects in a 3D scene. This method comput...
The number of polygons comprising interesting architectural models is many more than can be rendered...
The notion of visibility is central in computer graphics and computational geometry. A visibility co...
Industrial 3D models are usually characterized by a large number of hidden faces and it is very impo...
Industrial 3D models are usually characterized by a large number of hidden faces and it is very impo...
Salient features in 3D meshes such as small high-curvature details in the middle of largely flat reg...
Abstract. In this paper, we introduce a novel model-based visibility measure for geometric primitive...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
In this paper, we introduce a novel model-based visibility measure for geometric primitives called v...
In this paper, a new viewpoint-based simplification approach is proposed for polygonal meshes. This ...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
International audienceThis paper presents a method to efficiently compute the visibility of a 3D mod...
In this paper, a new viewpoint-based simplification approach is proposed for polygonal meshes. This ...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
We present a method to perform occlusion culling on moving objects in a 3D scene. This method comput...
The number of polygons comprising interesting architectural models is many more than can be rendered...
The notion of visibility is central in computer graphics and computational geometry. A visibility co...
Industrial 3D models are usually characterized by a large number of hidden faces and it is very impo...
Industrial 3D models are usually characterized by a large number of hidden faces and it is very impo...