Abstract: The video Playful Interaction describes a future architectural office, and envisions ideas and concepts for playful interactions between people, materials and appliances in a pervasive and augmented working environment. The video both describes existing developments, technologies and designs as well as ideas not yet implemented such as playful modes of interaction with an augmented ball. Playful Interaction has been used as a hybrid of a vision video and a video prototype (1). Externally the video has been used to visualising our new ideas, and internally the video has also worked to inspire and encourage dialogue between the different disciplines involved in the EU funded, ‘Disappearing Computer ’ project WorkSPACE
In the project OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015), funded by ...
In this article, a playful intervention called “There Are No Rules” (TANR) is analyzed on three leve...
We present design principles and prototypical instantiations of a series of game-like learning envir...
The paper presents the use of video-scenarios to support co-design of smart systems for public space...
Playfulness is an element which drives play and encourages us to interact with our surroundings in n...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
The paper describes a game-based interaction scenario around an existing media architecture, develop...
In this paper we present our perspective on the role of playfulness regarding large scale, interacti...
The book is about user interfaces to applications that have been designed for social and physical in...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
Ubiquitous computing has a vision of information and interaction being embedded in the world around ...
This project explores the potential of playful digital placemaking. The focus of the research is enq...
© Copyright 2015 by the Association for Computing Machinery, Inc. (ACM).This one-day workshop brings...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
In the project OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015), funded by ...
In this article, a playful intervention called “There Are No Rules” (TANR) is analyzed on three leve...
We present design principles and prototypical instantiations of a series of game-like learning envir...
The paper presents the use of video-scenarios to support co-design of smart systems for public space...
Playfulness is an element which drives play and encourages us to interact with our surroundings in n...
An on-going interdisciplinary research project relating to the future of connected media creates a w...
The paper describes a game-based interaction scenario around an existing media architecture, develop...
In this paper we present our perspective on the role of playfulness regarding large scale, interacti...
The book is about user interfaces to applications that have been designed for social and physical in...
This paper describes how students are taught to design (computer) games and toys in a broad sense of...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
Ubiquitous computing has a vision of information and interaction being embedded in the world around ...
This project explores the potential of playful digital placemaking. The focus of the research is enq...
© Copyright 2015 by the Association for Computing Machinery, Inc. (ACM).This one-day workshop brings...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
In the project OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015), funded by ...
In this article, a playful intervention called “There Are No Rules” (TANR) is analyzed on three leve...
We present design principles and prototypical instantiations of a series of game-like learning envir...