The paper presents the use of video-scenarios to support co-design of smart systems for public spaces. Video-scenarios are commonly employed in the design of innovative services and systems to visualize the main features of the designed solutions; we explored, instead, an early use of videos as a tool to support imagination, to favour the cooperation between the members of the project team from the real beginning of the project process, and to orient the project efforts toward an optimal solution in terms of human satisfaction. We created videos in order to sketch the main emotional and cognitive factors conditioning the user experience, before the actual functionalities were defined and described. The videos, ambiguous from the technology ...
Projects of ever increasing complexity and size have incited the need for new and robust design meth...
The aim of the work presented in this paper is to investigate and demonstrate the potential for sens...
One of the challenges for companies when developing concepts for new products, services or applicati...
The paper presents the use of video-scenarios to support co-design of smart systems for public space...
The amount of information technology in our everyday lives is increasing and getting more and more a...
Recent developments in both hardware and software have brought video within the scope of design stud...
This chapter concerns the practical aspects of creating experiences that matter. It describes the ba...
This article introduces user experience research that has been carried out by evaluating a video-ill...
Abstract: The video Playful Interaction describes a future architectural office, and envisions ideas...
Scenarios are considered a useful tool for designers and HCI communities to generate detailed proble...
Product designers use imagery for inspiration in their creative design process. To support creativit...
This chapter discusses how to use video for prototyping interactivity during early phases of design....
In design, video is typically used as a tool for presentation, instruction, or observation. The use ...
In this paper we introduce a participatory design technique for early, formative concept evaluations...
Projects of ever increasing complexity and size have incited the need for new and robust design meth...
The aim of the work presented in this paper is to investigate and demonstrate the potential for sens...
One of the challenges for companies when developing concepts for new products, services or applicati...
The paper presents the use of video-scenarios to support co-design of smart systems for public space...
The amount of information technology in our everyday lives is increasing and getting more and more a...
Recent developments in both hardware and software have brought video within the scope of design stud...
This chapter concerns the practical aspects of creating experiences that matter. It describes the ba...
This article introduces user experience research that has been carried out by evaluating a video-ill...
Abstract: The video Playful Interaction describes a future architectural office, and envisions ideas...
Scenarios are considered a useful tool for designers and HCI communities to generate detailed proble...
Product designers use imagery for inspiration in their creative design process. To support creativit...
This chapter discusses how to use video for prototyping interactivity during early phases of design....
In design, video is typically used as a tool for presentation, instruction, or observation. The use ...
In this paper we introduce a participatory design technique for early, formative concept evaluations...
Projects of ever increasing complexity and size have incited the need for new and robust design meth...
The aim of the work presented in this paper is to investigate and demonstrate the potential for sens...
One of the challenges for companies when developing concepts for new products, services or applicati...