Next-generation 3D video games make use of normal maps to improve the realism and the visual detail of scenes and models. The use of normal maps typically leads to increases in data storage and bus bandwidth requirements. To cope with the increased demands of normal maps, compression techniques can be used. Unfortunately, most texture compression techniques are poorly suited for normal map compression. The application of such techniques on normal maps often leads to a degradation of visual quality. This paper presents an adaptive approach to the task of compressing normal maps used by next-generation 3D video games. The proposed method attempts to retain visual detail while reducing storage requirements. Experimental results demonstrate ove...
Three dimensional models are commonly used in computer graphics and 3D modeling characters in animat...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Raster-based topographic maps are commonly used in geoinformation systems to overlay geographic enti...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
This project highlights how normal mapping affects various digital image or data compression method...
Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequentl...
Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequentl...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Many games played on the mobile phone have become large in download size. A significant portion ther...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Digital maps can be stored and distributed electronically using compressed raster image formats. In ...
We introduce several new variants of hardware-based adaptive texture maps and present applications i...
This paper presents a method for normal map generation in the GPU. These normal maps are generated f...
Image compression is a technique to reduce overall data size, but its effects on human perception ha...
Abstract: Nowadays, 3D graphical models have become commonplace in most computer graphics related in...
Three dimensional models are commonly used in computer graphics and 3D modeling characters in animat...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Raster-based topographic maps are commonly used in geoinformation systems to overlay geographic enti...
Light maps have long been a popular technique for visually rich real-time rendering in games. They t...
This project highlights how normal mapping affects various digital image or data compression method...
Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequentl...
Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequentl...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Many games played on the mobile phone have become large in download size. A significant portion ther...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Digital maps can be stored and distributed electronically using compressed raster image formats. In ...
We introduce several new variants of hardware-based adaptive texture maps and present applications i...
This paper presents a method for normal map generation in the GPU. These normal maps are generated f...
Image compression is a technique to reduce overall data size, but its effects on human perception ha...
Abstract: Nowadays, 3D graphical models have become commonplace in most computer graphics related in...
Three dimensional models are commonly used in computer graphics and 3D modeling characters in animat...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
Raster-based topographic maps are commonly used in geoinformation systems to overlay geographic enti...